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  #1  
Old September 24th, 2009, 10:01 PM

Immaculate Immaculate is offline
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Default Hydra Tamer

What the heck is this fool used for?
Can he actually make hydras?
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  #2  
Old September 24th, 2009, 10:33 PM

Bo Jangles Bo Jangles is offline
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Default Re: Hydra Tamer

No, he can't create hydras, but he has the advantage of being poison immune so you don't have to worry about their poison cloud killing the guy off. Doesn't make much sense to use the Tamers if you just place your commanders properly anyways, but it's thematic, so there you go.

I forget, do they have Animal Awe? Could possibly be useful for stopping elephants, if you are broke and desperate.
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  #3  
Old September 24th, 2009, 10:43 PM

Festin Festin is offline
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Default Re: Hydra Tamer

Elephants will never be a problem for Pythium, hydras eat them for breakfast.
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  #4  
Old September 24th, 2009, 10:45 PM

Bo Jangles Bo Jangles is offline
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Default Re: Hydra Tamer

I know, that's why "broke" and "desperate" were used as qualifiers
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  #5  
Old September 25th, 2009, 07:30 AM

Sombre Sombre is offline
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Default Re: Hydra Tamer

I don't think he has animal awe anyway, no matter how broke and desperate you are.

I'd like to see them actually do something. Possibly have animal awe and a dt_large weapon.
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  #6  
Old September 25th, 2009, 08:35 AM
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Amonchakad Amonchakad is offline
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Default Re: Hydra Tamer

What about a "summon allies" for hydra hatchlings? That could fit in CBM.
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  #7  
Old September 25th, 2009, 09:15 AM

Agema Agema is offline
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Default Re: Hydra Tamer

Hydra tamers are perilously close to useless.

They are useful for the retreating hydra trick: set the hydras near the front with guard commander order, and the commander at the back. They then retreat, leaving a poison cloud behind them. Enemy units move through the posion cloud to try to engage the hydras, and start dying as they chase the hydras to the back of the map. Try that without a poison-resistant commander, you'll have cause for embarrassment.


Could give them a summon hatchling ability. You'd have to increase their cost a lot, as that's a HUGE advantage.
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  #8  
Old September 25th, 2009, 09:44 AM
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Torin Torin is offline
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Default Re: Hydra Tamer

I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
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  #9  
Old September 25th, 2009, 10:23 AM
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Amonchakad Amonchakad is offline
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Default Re: Hydra Tamer

Quote:
Originally Posted by Torin View Post
I was thinking more of a summon allies with only 25% chance of getting an hydra hatchling. or 75% chance of not getting anything.
I don't think that can be done, but I'm not an expert modder.
As far as I know, you can either automatically summon 1 or 5 units automatically(not BETWEEN 1 and 5, just 1 OR 5), give them the ability to spend a turn for 1,2 or 5 units, or use the automatic summoning dependant on dominion strength, but that isn't really thematic for Hydras.

EDIT: Now that I think of it, there could be a way to have them summon Hydra "eggs", but I fear that the maximum incubation time would be 1 month. Still, better than nothing.

Last edited by Amonchakad; September 25th, 2009 at 10:32 AM..
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  #10  
Old September 25th, 2009, 11:01 AM

Amorphous Amorphous is offline
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Default Re: Hydra Tamer

Hydra tamers should be able to safely lead hydras on raids into miasma-covered provinces. It is not much, but at least it is something.
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