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  #1  
Old August 13th, 2009, 03:40 PM

namad namad is offline
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Default Re: Forge of Godhood - started

my testing indicates that taking a province on turn1 has no benefit at all.

literally. that is why I did not want to attack.
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  #2  
Old August 14th, 2009, 05:30 AM

Agema Agema is offline
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Default Re: Forge of Godhood - started

Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
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  #3  
Old August 14th, 2009, 12:55 PM
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vfb vfb is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Agema View Post
Do some pretender chassis give extra Dom? I thought the pretender gives one automatically, and then there should be temple checks for pretender (2), temple (1), prophet (1), capital (1). I make that a maximum of +6 per turn at the beginning, but some nations seem to have got maybe +8 or more.
IIRC I looked at this recently, and contrary to what the manual would have you believe, home provinces generate two temple checks. The pretender also increases dominion by 1 automatically in the province he is in. Some nations also start with a priest, who could have been given orders to preach. So the maximum is +9, maybe?
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  #4  
Old August 14th, 2009, 06:16 AM

Calahan Calahan is offline
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Default Re: Forge of Godhood - started

I might need a few hours delay for NEXT turn (turn 3). A small family problem has just occured this morning which results in me not being at home again until roughly 15:00 llamaserver time tomorrow.

If the current turn hosts close to its deadline of today at 18:25 llamaserver time, then I should be fine for getting the next turn in. But there are only 3 turns currently outstanding, so if the game hosts well before the deadline, I am likely to stale next turn unless a few hours are added to the clock.

Apologies everyone for possibly needing a slight delay so early, but as we all know, not much can be done about unexpected RL problems

So if someone could watch the clock for me I'd be very grateful
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  #5  
Old August 14th, 2009, 02:25 PM

Micah Micah is offline
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Default Re: Forge of Godhood - started

Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1

Probably also some events that can help.
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  #6  
Old August 14th, 2009, 05:38 PM

ghoul31 ghoul31 is offline
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Default Re: Forge of Godhood - started

I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?
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  #7  
Old August 14th, 2009, 05:44 PM

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Default Re: Forge of Godhood - started

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Originally Posted by ghoul31 View Post
I'm having a problem. When I try to play my turn, everything disappears except for the map. Anyone know how to fix this?
You mean no army showing, no interface around the map? 'n' key does nothing?
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  #8  
Old August 14th, 2009, 05:57 PM

namad namad is offline
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Default Re: Forge of Godhood - started

every single time I EVER create and reassign new squads of troops the same thing happens to me. The only way I know of so far to fix the problem for me is to save my turn, quit the game, exit the program, restart the program, and continue playing my turn normally.


it's a really annoying bug that may have started for me with patch 23 or 21? not sure
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  #9  
Old August 14th, 2009, 08:40 PM

Agema Agema is offline
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Default Re: Forge of Godhood - started

Quote:
Originally Posted by Micah View Post
Maximum dom production: Pretender - 3 Home prov - 2 Temple - 1 Prophet - 1 VP - 1 Preach - 1

Probably also some events that can help.
Thanks, I though the capital was just 1, and I didn't know you got VP Dom. You could probably discount preach on turn 1, though, couldn't you?
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  #10  
Old August 14th, 2009, 08:48 PM

namad namad is offline
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Default Re: Forge of Godhood - started

There is at least one nation which starts with a priest probably.. I forget which one.
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