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  #1  
Old May 13th, 2009, 02:27 AM
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Gregstrom Gregstrom is offline
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Default Unsanity... surely this is modness!

Note: UPDATED MOD FILE BELOW!

Server: Llama
PBEM
Players: 12
Map: Antilarium
Turns: 30 hours, quick host. Longer turns after turn 20 or so.
Era: MA
Hall of fame: 15
Mods: Antilarium metamap, CPCS, Mytheology 3, Endo's Site Mod, CBM 1.5, Holy War 0.8
Victory: Standard
Magic sites: A little higher than default.
Renaming: On
Graphs: On
Missed turns: Two in a row and you will be replaced.

The four mods above appear to be intercompatible, although Mytheology seems to be having trouble with its extra divine spells, and I may need to create a replacement .dm file with the holy spells removed.

I'll throw CBM into the mix if people believe it won't cause any difficulties with the other mods being used.

Antilarium is a 12 player map, and needs 9 land and 3 water nations.

Nation choice: Nations will be randomly assigned, but each player gets to choose a nation to be thrown into the pot for the random selection. Water nations will already be in the pot, so three of the suggested nations will remain unplayed. Players will not be assigned the nation they suggested themselves, so don't throw Ashdod into the pot unless you really like the idea of being on the receiving end of an Anakite horde.

One exception to random assignment: If anyone wants Oceania, they can have it.

Final nation placements:

Agartha--------fakeymcfake
Arcoscephale---Executor
Atlantis-------Strabo
Bandar Log-----Gregstrom
Caelum---------Burnsaber
C'tis----------Ossa
Ermor----------Simonlost
Jotunheim------Meglobob
Man------------Alpine_Joe
Oceania--------Scarlioni
R'lyeh---------tgboB
Shinuyama------Goodchild



Players:
Gregstrom
Executor
Alpine_Joe
Goodchild
Ossa
Burnsaber
Meglobob
tgboB
Strabo
fakeymcfake
Simonlost
Scarlioni

Nations:
Oceania
R'lyeh
Atlantis
Machaka (proposed by Gregstrom)
Pangaea (proposed by Executor)
Jotunheim (proposed by Alpine_Joe)
Man (proposed by Goodchild)
Ulm (proposed by Ossa)
Bandar Log (proposed by Burnsaber)
Shinuyama (proposed by Meglobob)
Agartha (proposed by tgbob)
Ermor (proposed by Strabo)
Arcoscephale (proposed by fakeymcfake)
C'tis (proposed by simonlost)
Caelum (proposed by Scarlioni)
Attached Files
File Type: zip Unsanity.zip (4.33 MB, 365 views)
File Type: zip Unsanity2.zip (125.1 KB, 302 views)

Last edited by Gregstrom; August 11th, 2009 at 05:02 PM..
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  #2  
Old May 13th, 2009, 09:36 AM

llamabeast llamabeast is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Have you considered using Burnsaber's Holy War mod as well? I think it looks really interesting.
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A compilation of high quality mod nations: Expanded Nations Packs
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  #3  
Old May 13th, 2009, 09:37 AM

llamabeast llamabeast is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Also if you have any difficulty with mod conflicts you can use my script to combine them and remove conflicts. If you're not sure how to use it I can do it for you.
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  #4  
Old May 13th, 2009, 11:47 AM

Zeldor Zeldor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Gregstrom:

It looks like you pretty much want to make it with my modpack Too bad I am at my limit of games and can't join that one.
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  #5  
Old May 13th, 2009, 01:32 PM

Executor Executor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Well, since I can't play my own game ,
I'll join this one if you'll have me.
So, how does this work, I state one nation right?
Ok, Machaka, you're in! Always wanted to try those little spiders.
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  #6  
Old May 13th, 2009, 01:39 PM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Llamabeast: I'd be happy to put in Holy War as well.

Zeldor: I'd been considering starting a game like this since I saw CPCS and the magic site mod turn up, but I had too many other games going on at the time. Looks like we were thinking along the same lines

Executor: You're in, although I'd already put Machaka in as my suggestion. So you get to put a different nation into the pot.
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  #7  
Old May 13th, 2009, 01:55 PM
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Burnsaber Burnsaber is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Word of warning.

Mytheology + CPCS + Holy War might go over the in-game limit on modded spells (IIRC it was 133 spells). They'll probably fit, but there probably won't be any room for modded nations (since those usually add national spells).

If the combined mod crashes the game, try to remove the "Curse of the Four Horsemen" spell from CPCS (along it's nextspells), that will free 5 more slots.

One solution is also to just overwrite national spells from nations which are not in the game. It's pretty easy to write too. Just replace the #newspell line with #selectspell "XXX"

I'm just itching to join, but I'm at my limit on MP games. Perhaps I'll get quickly eliminated in one..
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Old May 13th, 2009, 02:09 PM

Executor Executor is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Sorry, didn't see Machaka was in, Pangaea than.
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Old May 13th, 2009, 04:21 PM

Alpine Joe Alpine Joe is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

I'm in and I will throw Jotunheim into the pool.
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  #10  
Old May 13th, 2009, 04:59 PM
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Gregstrom Gregstrom is offline
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Default Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting

Fair enough. I'll note that you're a sucker for punishment, and some lucky player will be very grateful to you.
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