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June 22nd, 2009, 09:09 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Finally, my luck has changed to the better, well almost, it's sad when you get a highly improbable lucky event that gets useless after a highly improbable unlucky event.
Arco is buying boots of youth or the crystal heart or... the chalice... the Ankh? or any other item that can prevent a mage from dying.
We will also gladly accept aid in the amount of 90 death gems to empower to death and cast twiceborn.
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June 24th, 2009, 03:04 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Oceania don't have much faith in there god at the moment, with a dominion of 12!
Did you start with Dom 1? Dom kill anyone?
Build temples, quick, Oceania.
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June 24th, 2009, 04:05 AM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Looks like the Great Underwater War will start soonish!
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June 24th, 2009, 04:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
How are people finding all the mods?
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June 24th, 2009, 02:59 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Quote:
Originally Posted by llamabeast
How are people finding all the mods?
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All working well so far but still early turn 12.
Mainly coming across the new sites so far, which are interesting, most seem to just add flavour but nothing to gameplay. Got a couple of interesting ones in this and a identical SP game, which give a few extra options but are very balanced.
Still mainly just casting the early level holy spells so far which are okay but nothing spectecular. I am sure there is alot more fun to come.
A little concerned about the low VPs thou, 6 out of 18 is not alot and do the underwater ones still count as double?
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June 24th, 2009, 04:43 AM
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Corporal
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Join Date: Aug 2007
Location: Taiwan
Posts: 172
Thanks: 27
Thanked 4 Times in 4 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
I summoned one of the new summons, I was unimpressed. I was bemused when an indie priest spammed faith healing during a fight. Then my pretender ate his brains.
I do like all the H spells though, finally something to do with priests! And the nasty nasty special sites. Oh! And those random indie attacks. Bogarus is a sissy compared to some of the ones I've been hit with. This is all in a single player game of course.
Last edited by tgbob; June 24th, 2009 at 05:03 AM..
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June 24th, 2009, 04:00 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
They do. 6 of 18 is what the map recommends, but if it means the game is over quickly I'll cheerfully host a rematch with higher VP settings.
The new holy sites seem easier to find than others, but maybe that's because I was more actively searching for them. They're an interesting source of non-capital sacreds, too. I think Holy War definitely increases the value of taking even a couple of minor blesses, and may add noticeably to the power of nations taking a major bless strategy.
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June 24th, 2009, 04:06 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Pretender design.
Addendum:
I'll be interested in seeing the Mytheology pretender evaluations - I'm not quite so sure about the Mytheology spells, but I haven't really used them in anger yet. The pretenders might be reasonably balanced, with any luck.
I have high hopes of CPCS and the Site Mod - more later.
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June 24th, 2009, 08:08 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
I can understand if people don't want to be too elaborate about feedback at this moment, since the game is on, but once one gets eliminated, I'd be absolutely delighted to hear more detailed feedback.
All for the improvement of these mods.
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June 24th, 2009, 08:16 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Unsanity... surely this is modness! MA Mod-heavy game. Playing.
No comments about the mods so far, but I do have one question,
Is there any point making a rush to construction 8 since all the uniques seem to be in those special provinces?
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