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  #171  
Old March 20th, 2003, 06:18 AM
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Default Re: Vectorian Mainframe Productions

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So how can I can make the AM ships able to filter out Energy weapons from physical ones.
You can not do that directly.

An AM explosion would hurt an AM ship. I think you are not entirely sure of what anti-matter is, and are assigning a lot of qualities to it that it does not possess. Anti-matter is identical to matter in all macroscopic regards. It is only different on the nuclear scale, where some of the charges of the sub-atomic particles are reversed. This does not really cause much different behavior though.

Matter is no more devastating to anti-matter than anti-matter is to matter.

[ March 20, 2003, 04:19: Message edited by: Imperator Fyron ]
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  #172  
Old March 20th, 2003, 06:32 AM

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Default Re: Vectorian Mainframe Productions

"An AM explosion would hurt an AM ship."

An AM torp, sure, since it has a matter component too. But something like the anti-proton beam, which is just, well, anti-protons, wouldn't do much.

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  #173  
Old March 20th, 2003, 06:46 AM
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Default Re: Vectorian Mainframe Productions

It would have similar effects that a matter weapon has on a matter ship. It would not do much less damage.
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  #174  
Old March 20th, 2003, 06:51 AM
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Default Re: Vectorian Mainframe Productions

Oooh okay lol thanks.

So...how would i go about making an Anti-Matter ship...can someone please explain this if not ill just abandon that idea lol
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  #175  
Old March 20th, 2003, 06:55 AM
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Default Re: Vectorian Mainframe Productions

You can't really accurately model anti-matter ships and matter ships in SE4. It does not have the complexity necessary to do so. You would have to make weapons do varying damage based on the target type, which you can not do. None of the various armor abilities would be very accurate either. And, using any of them would conflict with their use on "normal" components.

The problem is that a DUC should have major effects on an anti-matter ship (though not destroyed in one hit or anything), and relatively minor effect (what it has now) on a matter ship. APBs should be the opposite, lots of damage to matter ships, less to anti-matter ships. There is not really a good way to do this.
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  #176  
Old April 3rd, 2003, 08:33 AM
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Default Re: Vectorian Mainframe Productions

For Necromantic things, can i make them cost Population(IE kill the pop on a planet) in addition to resources, in order for them to be built.
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  #177  
Old April 3rd, 2003, 10:58 AM
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Default Re: Vectorian Mainframe Productions

No.
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  #178  
Old April 12th, 2003, 06:42 AM
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Default Re: Vectorian Mainframe Productions

Well im working on two things now.

A minimod for the Legacies community that will have several features from LR mod.

And a Warhammer 40k mod.

The Vectorian Armada shipset from Zero is coming along very nicely ^_^ .

Wellp, thats all for now.

Be seeing you.
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  #179  
Old April 12th, 2003, 11:54 AM
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Default Re: Vectorian Mainframe Productions

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And a Warhammer 40k mod
First Orks, now Tyranids in SEIV...this could get very interesting (if I'm reading this correctly, otherwise just ignore me.. ).
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