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  #71  
Old February 21st, 2009, 12:46 AM
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Default Re: Player icon mods: wants

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Just curious why you'd want an ARV ?
If that was directed at me it would not be for its actual effects in the game. Mainly it would be for use in a campaign storyline. Will it change the battle, no and no vehicle damage will get fixed by them being there but it does allow the ability to recover vehicles in so much as to slap the tow cables on them and drag them out of harms way for use in the next scenario of the campaign.
Well Mike if you do maybe "suggest" the player bail the crew of the towing vehicle for one turn because that cable isn't going on by magic
Actually I am working on a pdf manual to go with the campaign covering all the "special campaign rules". It will cover OOB"s for the 2/68 AR BN and both OPFOR Divisions as well as hints, map overlays and some other things.

Such a Bail Out might just be added . . . for those wanting more realism.
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  #72  
Old February 21st, 2009, 12:47 AM
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Default Re: Player icon mods: wants

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Suppose another tank puts a 120mm round into the ARV ? lol
Would likely be a 125mm since the main opponents would be T64/T72's.
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  #73  
Old February 26th, 2009, 06:39 PM
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Default Re: Player icon mods: wants

A Marder 1A3 with Desert camo and a Gepard with winter and desert would go down a treat. Thanks.
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Old March 2nd, 2009, 03:10 PM
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Default Re: Player icon mods: wants

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A Marder 1A3 with Desert camo and a Gepard with winter and desert would go down a treat. Thanks.
Got it the first time, thanks no such things in the pipeline for now though, IMO the current Marder series are good enough, I'm not going to start a series just for a desert version.
Wouldn't mind seeing one though, after all I got Marders in Turkey now. Anyone up for it?

Got CV90, SEP and AIFV series in the meantime though, if anyone is interested.
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Old March 2nd, 2009, 03:56 PM

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Default Re: Player icon mods: wants

A few requests for Future Combat Systems vehicles. While I am not horribly fond of the program I would like to include some of the vehicles into a future US Army OOB I am making.

XM1201 RSV
XM1202 MCS
XM1203 NLOS-C
XM1204 NLOS-M
XM1206 ICV
XM1209 C2V

All of these are based on the same chassis so I hope they won't be too hard to create. I would suggest some of the unmanned vehicles but there is no way to have 0 crewmen in a vehicle in WinSPMBT.

Besides for the Army's FCS website this powerpoint I found has shows what the vehicles may look like.

http://www.dtic.mil/ndia/2007combatv...D/DavidOgg.pdf
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