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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #101  
Old January 27th, 2009, 04:40 PM
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Gregstrom Gregstrom is offline
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Default Re: Conceptual Balance Mod 1.4

Well, the mound fiend (generic undead priest, albeit with Death magic too) costs 28 gems, so 20 gems for a H4 undead doesn't seem too bad.
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  #102  
Old January 27th, 2009, 04:42 PM

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Default Re: Conceptual Balance Mod 1.4

Who uses mound fiends?
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  #103  
Old January 27th, 2009, 04:46 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.4

Everyone that needs to bootstrap death.

D2 + staff = d3
d3+staff = skull
d4 + relic = dx.
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  #104  
Old January 27th, 2009, 07:22 PM

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Default Re: Conceptual Balance Mod 1.4

My bad, I was confusing them with those 1D undead mages.
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  #105  
Old January 27th, 2009, 07:25 PM

Redeyes Redeyes is offline
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Default Re: Conceptual Balance Mod 1.4

Which are used by people who have only got minor access to Death (a rainbow pretender perhaps?), but want more mages to use Dark knowledge.
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  #106  
Old January 27th, 2009, 07:39 PM

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Default Re: Conceptual Balance Mod 1.4

One thing I'm curious about is why it takes a tomb king to reanimate the tomb wyrms? Sure they're sacred, but they don't have anything else going for them, and its not like you're paying upkeep or anything like that.

OTOH, those tomb chariots look nasty. 0 enc tramplers sound pretty good, and you can get them with your starting tomb priest!
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  #107  
Old January 27th, 2009, 08:13 PM

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Default Re: Conceptual Balance Mod 1.4

trumanator:

yes, because of tomb chariots, no one really gives a damn about the stupid wyrms, they just suck. they don't really benefit from any bless. they suck.

tomb chariots do rule the day though.

i actually like, early on, reanimating tons of soulless and paring them with poison slingers, and also sending out the undead priests with lots of slingers and the next to cheapest infantry. when lots of infantry die, spend a turn reanimating soulless, you get lots of those infantry back as undead, with their equipment, more hp, and immune to poison...
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  #108  
Old January 28th, 2009, 09:14 AM

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Default Re: Conceptual Balance Mod 1.4

LA C'tis should get some buff to their summons. They are a nation with nice theme, but hard to really use it. They should get some more D income or cheaper summons, so they can really amass their nationals.
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  #109  
Old January 28th, 2009, 02:11 PM

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Default Re: Conceptual Balance Mod 1.4

I have yet to get far enough to summon them, but at least LA C'tis can cast Summon Scorpion Man.
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