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January 10th, 2009, 05:55 PM
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Corporal
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Join Date: Nov 2007
Posts: 132
Thanks: 1
Thanked 20 Times in 7 Posts
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better retreat controls
while it's understandable that troops that break from combat would scatter, given that it's a whole month we're talking about, it'd be nice if there was a chance to get them better gathered. but more pointedly, the fire and retreat order for archers, since they're doing a controlled retreat rather than a rout, you should really be able to have them stick together in a squad and retreat to a province of their choice.
Zlefin
PS. isn't there a generic wishlist thread? i didn' tsee one stickied, just ones for modding and mapping wishlists.
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January 10th, 2009, 07:41 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: better retreat controls
old wish for a better fire and flee... I can just agree, but seems so unlikely at this point...
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January 10th, 2009, 08:58 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: better retreat controls
Yes. Retreats should *RETREAT*, not flee! Scattering them is fine if they rout but you should have control if you order it.
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January 11th, 2009, 12:02 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: better retreat controls
I'd be nice if Vortex of Returning didn't break up squads, too.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 11th, 2009, 01:07 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: better retreat controls
Retreat = rout is just ridiculous. When a leader orders his troops to retreat, it's not just "RUN FOR THE HILLS EVERY MAN FOR THEMSELVES", it's "ok meet at this location for regrouping." The fire and flee command is essentially useless. Is the command only there so people can misclick it by accident to lose the game or something? Because I'm confused.
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January 11th, 2009, 03:12 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: better retreat controls
Fire and Flee would be pretty useless even if retreating were orderly--you need more than two rounds of concentrated fire to make a difference, unless you have so much firepower present that you'd win the battle anyway. The only cases I can think of that might justify Fire and Flee are 1.) banefire bows, 2.) black bow of botulf, 3.) bow of war (since you only have 7 shots anyway). Unless banefire archers can retreat without dying (I can't remember but I think so) these are all commander orders, not troop orders.
Actually I lied. I guess you might consider setting javelin troops on "Fire and Flee" as well. Although it would be nice if it actually let them get off two *shots* instead of just two *turns* before fleeing.
-Max
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January 11th, 2009, 06:10 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: better retreat controls
Quote:
Originally Posted by zlefin
PS. isn't there a generic wishlist thread? i didn' tsee one stickied, just ones for modding and mapping wishlists.
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There's one on the bottom of this page, titled "Wishlist for Dominions 4". I think there were a couple others for it before, too.
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January 11th, 2009, 11:00 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: better retreat controls
I guess thats why its not called "Fire and Retreat". And since its not on the commanders list, but only on the units list, then I guess the result is rather appropriate. A squad told to fire and flee with no commander is not expected to retreat.
But I do wonder why "Fire and Flee" is even on there. I would much rather have a "Fire and Retreat" option. Maybe as a commander option.
Has anyone tested if the results we want can be gotten with commander commands?
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