.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 21st, 2008, 08:41 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Improve assassins

Let the assassin (attacker) have the first turn, rather than the victim (defender).

Discuss.
Reply With Quote
  #2  
Old November 21st, 2008, 09:04 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: Improve assassins

Sounds more realistic on 1vs1 attempts, but you can expect the eventual bodyguards of the target to be always alert about the surroundings of their protected one. A doubtful matter. I would probably like the way you suggest better, though, as even if the guards are alerted the assassin would be readier than them and make the first move (getting closer to the target, firing an arrow or a spell) anyway when discovered after all.

Last edited by Tifone; November 21st, 2008 at 09:10 PM..
Reply With Quote
  #3  
Old November 21st, 2008, 09:08 PM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Improve assassins

I agree with the idea.
Reply With Quote
  #4  
Old November 21st, 2008, 09:14 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Improve assassins

Is it always that way? Positioning the assassin doesnt change that?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old November 21st, 2008, 09:26 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Improve assassins

Variation of the idea: Make a special destealth check, with a very heavy handicap for the assassin, but destealth power only counting the commander and his bodyguards (and his patrol ability, flying bodyguards etc.) and the winner gets the first round.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #6  
Old November 21st, 2008, 10:09 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Improve assassins

That sounds realistic.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old November 21st, 2008, 10:54 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Improve assassins

I'll go along with Sombre's suggestion. It's a good, reasonable idea.

I'd even go so far as to suggest that some assassins have an "assassinate" ability that gave them additional turns (and/or reduced the amount of bodyguards that the target got). Maybe "regular" assassins could have "assassinate 0", and they could go up to "assassinate 5", allowing you to fully script the best-of-the-best for their first 5 turns. This would be a mechanical expression of the relative ability of units to get close to their targets when they're at their weakest, and to "set up" their kills at the best possible time. Obviously, assassins like the Mictlan 'Lord of the Night' should be better at *setting up* the hits, (apart from just eliminating their targets with raw firepower), than some Ermor thug you hired for 20 gold.

That would make actual assassination attempts more realistic, I think, and the best assassins a lot more deadly.

I'd like to see a slight modification, though: If the target is wearing a Ring of Warning, the target always gets the first turn. The above 'assassinate' ability would still reduce the amount of bodyguards progressively, from 10.

As it is, it's usually not quite worth an extra slot on most units, except in special situations. Nice to have, but something you can do without, in favor of something better. If assassins are going to be better-and I agree that they should be-then there should also be a good counter for that.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #8  
Old November 22nd, 2008, 12:11 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Improve assassins

I like Ich's idea.. Give all assassins glamor in an assassination attempt.. and let them go first - glamour to sort of represent the idea of destealthing, striking from surprise.
Reply With Quote
  #9  
Old November 22nd, 2008, 01:02 AM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Improve assassins

A slightly different idea:

There is a de-stealth check but it's *NOT* pass-fail. Rather, the better the check the closer you get before you de-stealth. The assassin goes first (he's expecting the situation and knows when he's been detected, when his cover is blown he knows it) but can't use a move action that first round.
Reply With Quote
  #10  
Old November 22nd, 2008, 08:51 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Improve assassins

I am totally against any improvements to assassins [especially when it works on remotes too] until we can get to make separate orders for for situation [and deal with routing from assassinations].
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.