.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2008, 05:36 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default New Nation: Dragons, Magic Incarnate V1.01

Introduction:
I heard there have been dragon nations in the past and I'm willing to believe it but I've not seen one here recently and since I was working on it already I decided not to let that information stop me and finish the job.

And the job is finished.

Making a dragon nation wasn't as easy as it sounds, you can't just put all different sorts of overpowered dragons together and call it a nation, it would either be overpowered or unplayable but I tried to thing of a story behind the dragons that allowed me to start with weak recruitables and commanders of acceptable powers (acutally less powerfull than some in game I think) and then advance towards the powerfull dragons we'd usually think about and a bit beyond to the ancient worms of nearly unparalelled power.

This dragon nation was originally intended for dominions 3000 (and it will actually go in there) but I think it fits well (better) with dominions 3 vanilla game.

The nation:

History:

The ancient dragon god was most important rival of the Pantokrator in ancient times. The fight was bitter and in the end the Pantokrator prevailed and the dragon god was cast down and imprisoned in the centre of a distant and unnamed star. The dragon god was to powerfull to be destroyed but his prison has lasted even after the Pantokrator's demise. The Dragon race had suffered huge losses in the war with the Pantokrator and his minions and without their god "lesser" races have been able to hunt dragons throughout the world and the galaxy with help of their fledling gods and pretenders. The dragon however remained loyal to their god, knowing he was still alive, somewhere far far away. Now their god has regained more and more of his power and is able to contact some of his sensitive dragon followers. He is now also able to be in constant contact with his most sensitive follower, lending this dragon avatar some of his strength and wisdom to lead dragonkind to dominate over the other pretneder gods. The ultimate goal of his avatar is of course to unlock the hidden powers of the galaxy to shatter the chains fo their bound god.

Dragons:

This is a nation of dragons. These dragons are beings of magic that are able to evolve into different forms during their live. They start as young, mundane wyrmling and as they mature they are able to choose different shapes. A lot fo wyrmlings are born but a great part of them dies while they are young. With age comes growth, intelligence and power, both physical as magical. When dragons are adult the magic in their blood can be channeled into spells and young adult dragons are often learning to cast spells. When they age their magic power grows and they are sometimes able to cast spells in more than one path. Dragons greatly respect their elders and older dragons are considered holy. Adult, Elder and Ancient dragons are a rare sight, since most races consider slaying one of these by tricks or in huge numbers some sort of heroic task instead of the low deed it is.

Dragons are classed as followed:
Wyrmling

post wyrmling: Steel Dragon, Venomous Dragon, Shadow Dragon

young dragon:
Bone Biter Dragon, Mist Dragon

young adult: Ghost Dragon, Adamantine Claw Dragon, Stone Scale Dragon, Fire Tongue Dragon, Ice Plated Dragon, Poison Ivy Dragon, Stargazer Dragon

Adult dragon: Magma Dragon, Plague Dragon, Thundercloud Dragon

Elder dragon: Vine Dragon, Golden Dragon, Wave Dragon, Death Wraith Dragon

Ancient wyrm: Light Dragon, Dragon of Fate, Soulfire Dragon

(please note that I tried to stay a bit away from the standard DnD names, eventhough DnD covers a lot of dragon idea's and so there certainly are similarities.)

In this doesn't mean dragons are shapeshifters, their development takes years while they mature and the span of these wars is to small to see any dragon change shape. The dragons shapes are often based on being a melee fighter or a certain magic path user. Aging dragons can change from melee to caster. A melee type dragon (steel dragon) will often but not neccesarily change into an elder melee type class (bone biter dragon). In fact throughout the millenia of their live few dragons remain totally committed to their childhood choices. Often preferring to try different sorts of lives.

Despite being a magical race the dragons are not very powerfull spellcasters. The older dragons do have lots of resistances and special abilities.

The Avatar of their god is a young adult dragon and is able to recruit his peers and younger dragons. The Avatar hasn't established enough power yet to order his holy elders but they can be summoned and convinced to serve their god.
Wyrmlings to young dragons are recruitable troops with not enough intelligence to function autonomously. Young adults are commanders and can lead their younger kin.

There are 4 different Avatars available in this nation: of the Adamantine Claw Dragon, Stone Scale Dragon, Fire Tongue Dragon and Poison Ivy Dragon variety. They are pretty good pretender choices (better than most unused pretenders, but certainly don't make better blessers than the best of the best that are in the game. The different chassis can used for different wishes. One as stronger melee awake SC, others with higher magic for better bless, and one better suited for rainbow pretender choices.

Here is a preview of the dragons in this mod:



Due to file size etc the quality of the preview is only 50% of the original, plz keep that in mind.

In game:
- relatively weak recruitable mage power.
- strong recruitable commander chassis with some mage power.
- all mages have a strong (dragon) chassis so you are not able to buy a cheap researcher/mage, you always pay for the chassis even if you don't need it.
- Huge sizes. wyrmlings are size 3, then it only goes up. As is known from giant nations this in not an advantage.
- PD is weak, also due to the size problem and because dragons are just not the race with the nature to stay put and defend a province.
- the recruitment bar looks like a carnival since the different shapes the dragons can take all have very specific colors.
- The young adult dragons (commanders)
- the nation has A LOT of nation specific summons (the adult, elder and ancient dragons) all of which have magic and an increasingly powerfull physique. The nation does NOT lack for SC's.
- The summons are not all castable out of the box, there will have to be investments in magic boosting equipment or powering up mages.
- To balance this the casting and research requirements for summons are relatively low and most in one research arm (conjuration)
- The lack of certain equipment slots does limit the SC options
- This lack is rebalanced again in the oldest dragons with special powers.
- The summons give acces to a wide range of magic power (large magic diversity which reflects the magic in their blood.
- for LA the nation has a high gem income. This reflects their magical nature thematically and I think the nation needs it.
- The nation has no recruitable sacred troops and only one (cap only and actually a relatively weak) sacred commander. This is because any sacred recruitable would probably make that troops the only recruited troop and the nation alway played as a bless nation. Now a bless will certainly help the sacred recruitables but then again those are powerfull already and early in game the scales might be needed, or a rainbow mage to sitesearch and more easily unlock the different summons might be a good idea for this nation. (my personal advice would be the latter.)
- I think the nation will have a hard time early on in a game but with their powerfull summons and decent magic diversity the end game might give a good end game.
- The nation has no regular heros but the 3 types of adult dragon (summons) can also appear as multihero's.
- I would prefer it (but do as you like) if the nation was played with one of the 4 different pretenders I'm providing. The regular dragon providers are not of this race and they don't deserve to be called dragon. (this nation is kind of racist and refuses to acknowledge hydra's, original dom3 dragons, drakes etc etc as part of the family.
- For reasons mentioned above I would prefer it if you'd not summon drakes.

Please try the nation and give me feedback. At first I thought the nation would be overpowered since it was created for the higher powered dominions 3000 mod. Due to this I decided to nto give them to much magicpower (thematically I couldn't drop their physical strenght or the magic diversity in the race). When I was playing it a bit it actually seemed early game was pretty hard. I'm certainly willing to adjust the nation according to the feedback I'm getting.

PS the graphics aren't my own but adjusting the existing images did take me A LOT of time. Some troops (mostly the recruitbles) do not have a seperate attack sprite. Most powerfull summons do have 2 sprites.
Attached Thumbnails
Click image for larger version

Name:	Dragons Preview.jpg
Views:	4542
Size:	97.2 KB
ID:	7118  
Attached Files
File Type: zip Dragons.zip (1,017.2 KB, 1677 views)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.

Last edited by Aezeal; December 6th, 2008 at 09:24 AM.. Reason: new version up
Reply With Quote
The Following 4 Users Say Thank You to Aezeal For This Useful Post:
  #2  
Old October 9th, 2008, 03:04 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

I love the concept.

Some dragons have 0 age, is that intentional?
Reply With Quote
  #3  
Old October 9th, 2008, 03:30 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

This looks great, Aezeal! I look forward to playing it someday-and I'll give you feedback when I do.

Would you mind posting the graphics for the mod so that we can take a look without downloading it? Especially helpful for me, but always a nice feature for everyone.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #4  
Old October 9th, 2008, 04:20 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

age 0, no not really which ones have that?

Graphics will follow but probably after the weekend since I've got to go to work soon and after that sleep, catch flight to barcelona, be happy there fly back and then it's monday/tuesday
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #5  
Old October 9th, 2008, 04:27 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

I want to go to Barcelona...
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old October 9th, 2008, 06:28 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

So apperantly 16 DL's nice... anyone got any feedback for me.. wishes etc etc

Also.. try dom 3000
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old October 9th, 2008, 06:44 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

Quote:
Originally Posted by Aezeal View Post
age 0, no not really which ones have that?

Graphics will follow but probably after the weekend since I've got to go to work soon and after that sleep, catch flight to barcelona, be happy there fly back and then it's monday/tuesday
Actually, all the recruitables: units and commanders.
Reply With Quote
  #8  
Old October 9th, 2008, 06:58 PM

DigitalSin DigitalSin is offline
Corporal
 
Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
Thanked 0 Times in 0 Posts
DigitalSin is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

Just a thought - the assasin dragons seem a tad overpowered to me.. Also thematically, it just seems quite a lot more dragon-y to simply blast the entire camp as opposed to killing just the commander, but I can see why you put them in there. Maybe give them a lower stat-line, and say it's because they sacrificed physical strength for etherality or something.
__________________
My dragon collection!
Reply With Quote
  #9  
Old October 9th, 2008, 10:24 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

I haven't had that much chance to play it yet, but I played a bit earlier and was having no trouble beating 3 normal ai's simultaneously with just the highest prot recruitable dragons and commanders. On the other hand most of the recruitable dragons seem very weak to me. For example, the ones that shoot and do poison damage, I'm not sure they would ever be better to recruit than the bonebiter dragons. The bonebiters do a lot of damage but don't have great attack skill, but they have enough to kill light and medium infantry well enough, and they have enough strength that almost no matter how much protection an enemy has they can tear through it. I guess if you were fighting someone with glamoured infantry you might want to try the poison guys, but I don't think there is any in LA. 4 ap, strength of wielder not added, weak poison seems a bit underwhelming for a 40 gold unit. I've not used them yet though so maybe I'm just not realizing some hidden potential.

I think it would be better though if the dragons were diversified more from each other. For example, maybe the mist dragons could have high defense skill (16+ I'm thinking), or #onebattlespell mistform.
Reply With Quote
  #10  
Old October 10th, 2008, 02:40 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate

lol mist dragons have glamour that is not like the others.. most high power stuff is reserved for the high level troops.

IT's a bit hard to balance the dragons since indeed they all have high strenght etc etc
I think the best solution is to just make the bonebiter price and resources higher, maybe remove their AP claws with regular claws

I might see if I can pump the poison dragon a bit I guess

Digital Sin: I guess you are right, the ghost dragon already has weaker stats than others of his age but for an assassin it might be a bit much with his still relative high strength and HP (compared to other assassins) and etherealness. giving him a higher price is another idea.. lol I nearly gave that one death magic too..

PS for a REAL assassin look at one of the higher level summons
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.