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October 22nd, 2006, 08:14 AM
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Corporal
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Join Date: Mar 2006
Posts: 93
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Nice, found a problem with the syntax though, it turns green between " marks. And it should. The problem is that it turns black after a line break even if you havn't closed the quotation marks. Since Line breaks are used if you want a line break ingame that shouldn't happen.
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October 22nd, 2006, 09:36 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Mod File Editor & Syntax Scheme [Freeware ]
I know. But nothing I can do about that atm, sorry ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 22nd, 2006, 12:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Very Nice. Thank you.
Umm on the "in english" part, the "all files" in the lod menu is not in english
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 22nd, 2006, 12:54 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
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Re: Mod File Editor & Syntax Scheme [Freeware ]
Gnnnnagnnagnag ... hey folks, I haven't written that thing .. there isn't anything I could do about such issues, as it isn't opensource. Not that I know enough about C++ to have any hope to be able to fix them ... [img]/threads/images/Graemlins/Cold.gif[/img]
Nice to see that at least someone finds my work on the syntax schemes useful, though
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 1st, 2008, 05:52 PM
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Corporal
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Join Date: Jun 2007
Posts: 145
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Map + Mod File Editor & Syntax Scheme [Freeware ]
So, are none of these tools that might help an utter newbie at modding? Is a text writing and sprite editing enough? Nice.
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October 1st, 2008, 06:17 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Map + Mod File Editor & Syntax Scheme [Freeware ]
Thread necromancy again! :P
It's pretty easy to come up with syntax coloring for your favorite text editor, be it TextPad, Kate, Emacs, or any other that allows custom syntax coloring.
All you need is a Text Editor and a graphics editing program, yes.
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