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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old October 22nd, 2006, 08:14 AM

Tortanick Tortanick is offline
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Default Re: Mod File Editor & Syntax Scheme [Freeware ]

Nice, found a problem with the syntax though, it turns green between " marks. And it should. The problem is that it turns black after a line break even if you havn't closed the quotation marks. Since Line breaks are used if you want a line break ingame that shouldn't happen.
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  #12  
Old October 22nd, 2006, 09:36 AM
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Default Re: Mod File Editor & Syntax Scheme [Freeware ]

I know. But nothing I can do about that atm, sorry ..
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  #13  
Old October 22nd, 2006, 12:27 PM
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Default Re: Mod File Editor & Syntax Scheme [Freeware ]

Very Nice. Thank you.

Umm on the "in english" part, the "all files" in the lod menu is not in english
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  #14  
Old October 22nd, 2006, 12:54 PM
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Default Re: Mod File Editor & Syntax Scheme [Freeware ]

Gnnnnagnnagnag ... hey folks, I haven't written that thing .. there isn't anything I could do about such issues, as it isn't opensource. Not that I know enough about C++ to have any hope to be able to fix them ... [img]/threads/images/Graemlins/Cold.gif[/img]

Nice to see that at least someone finds my work on the syntax schemes useful, though

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  #15  
Old October 1st, 2008, 05:52 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Map + Mod File Editor & Syntax Scheme [Freeware ]

So, are none of these tools that might help an utter newbie at modding? Is a text writing and sprite editing enough? Nice.
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  #16  
Old October 1st, 2008, 06:17 PM
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Default Re: Map + Mod File Editor & Syntax Scheme [Freeware ]

Thread necromancy again! :P

It's pretty easy to come up with syntax coloring for your favorite text editor, be it TextPad, Kate, Emacs, or any other that allows custom syntax coloring.

All you need is a Text Editor and a graphics editing program, yes.
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