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  #11  
Old July 11th, 2008, 08:35 PM
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Skirmisher Skirmisher is offline
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Default Placement of players core units in user campaigns

Is there a way to make the player start each campaign scenario like a regular scenario? Meaning that the player won't be able to deploy at all.


Guess not.
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  #12  
Old July 30th, 2008, 03:36 PM
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Default Re: Problem Saving Smoke Bombs in scenerio.

Quote:
Skirmisher said:
The guerilla infantry squad unit type must also not allow smoke ammo,they will not accept anything. No real problem as the player gets an 82mm mortar they can throw smoke around with.
guerilla infantry is one of the classes not allowed smoke

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  #13  
Old September 5th, 2008, 10:07 PM
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Default Re: Additional weapons not in list.

if wvery weapon taht exists gets in the oobs, there'll be no place, and, generical weapons make it all easier, like there aren't hundreds of statistics about a weapon, this makes the game more fun(ok, but m14 LMG, m16a2 lmg, m16 lmg doesn't sounds so Generic(i thought the m14 was a rifle)), anyway, i think this can be edited in the oobs.

Last edited by iCaMpWiThAWP; September 5th, 2008 at 10:09 PM..
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  #14  
Old September 22nd, 2008, 07:20 PM
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Default Re: Additional weapons not in list.

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Originally Posted by iCaMpWiThAWP View Post
anyway, i think this can be edited in the oobs.
Sure anything can be edited in the OOB's but I prefer not to do that because alot of people don't know about that aspect of the game. While some folks enjoy endlessly striving for the ultimate in Realism, I prefer to use the stock OOB's so more people can enjoy the scenerio or campaign.

Yes I'm slacking in a big way on my campaign mainly because I'm to slow at making the maps.
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  #15  
Old September 22nd, 2008, 07:49 PM
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Thumbs up Re: Additional weapons not in list.

Quote:
Originally Posted by Skirmisher View Post
Yes I'm slacking in a big way on my campaign mainly because I'm to slow at making the maps.
Not so!! good maps take time.

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  #16  
Old September 26th, 2008, 05:32 PM

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Default Re: Additional weapons not in list.

Quote:
Originally Posted by iCaMpWiThAWP View Post
i(ok, but m14 LMG, m16a2 lmg, m16 lmg doesn't sounds so Generic(i thought the m14 was a rifle)),
Yes, basic M14 was a semi-automatic rifle.

However, there was also a fully-automatic version (which AFAIK also came with a bipod). Every fire team was supposed to have three men with a semi-automatic rifle and one auto-rifleman with the fully automatic version. This was a direct follow up of the US marines late WWII fireteam organisation (which had 3 Garands and 1 BAR per fireteam).

I have understood that when the M14 was replaced with M16 (which had full automatic capability) the same structure was still kept, so the auto-rifleman got a slightly different set-up (AFAIK bipod for his rifle and 30 round clips instead of 20 round clips), this is what the game M16 SAW in the game is supposed to present. Presumably the idea was that the auto-rifleman would provide suppressive automatic fire, with the rest of the fireteam using semi-automatic fire.

Later the fully automatic M16 was replaced with a model with semi-automatic and three round burst capability, and the fireteam auto-rifleman got a fully automatic M249 SAW to give him some actual firepower.

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