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Old August 30th, 2008, 01:40 PM
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Herode Herode is offline
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Small typo : the wis-men are also known because they have knowledge etc...

I'm trying the Kaleva with a Titan, just for fun.
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Old August 30th, 2008, 02:50 PM
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

OK the ! First thoughts on the mod after the initial moves.

I play Kaleva on Bering with a Titan A5 E1 D2 awake. Standard settings, AI difficult (OK, not so difficult ). As there are no sacred units, I didn't think it was useful to take a sleeping pretender except for scales.

My scales are Dom7 / Sloth2 / Cold1 / Growth2 / Luck2 and the starting income is pretty weak (< 300$) but the troops are cheap.

I plan to use the Titan as researcher in the first place. I buy mainly Moose Brothers at the start, and mages. Mages are powerful, good researchers, the magic research leads me to Alt2 in a few turns thus allowing my Titan to cast Mirror Image, and soon Mistform. For an early game, I'll soon be able to use it on the battle field.

Nevertheless, expansion goes very fast since Moose Brothers are almost invulnerable. Even heavy cavalry hardly wounds them with their Def16. Their Mov24 on the field allows them to butcher any rear/flying unit. Their multiple attacks makes them dreadful opponents to meet. I'm not sure I'll need any other troops than this one

General evaluation for the units I tried : IMHO, Moose Brothers are far too powerful for their prices. They make Kaleva a rush nation and a real super-heavy powerhouse for early game at least. Huntsmen (stealth +35 ! for 35$ + 15res) make scouts of no use as recruitable troops in the capitol. Mages are very cheap also considering that Wisemen & spellsingers are powerful mages & excellent researchers. I've not tried Hakkapelite yet but considering the power of Moose Brothers, I'm not going to buy these guys for a while. Just MB in masses.

I think you could rise the prices for all these units and make most of them capitol only. Maybe give them some weaknesses (lower morale & Gluttony for MB, etc.). But it's still very early game and I'm not an elite player, so this opinion could be re-evaluated by more gurulike forumists.

As for the other aspects : units and description give a good flavour of the Finnish myths (AFAIK and I'm not a specialist...) and I really look forward the further evolution of your mod. Thanks for the work, Endo.

Last edited by Herode; August 30th, 2008 at 02:54 PM..
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