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August 27th, 2008, 02:10 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
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Thanked 57 Times in 34 Posts
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Re: How to use Pangea songs?
Sorry for bringing up an old thread, but it is in the strat guide so maybe I can be forgiven.
The only reliable way to use Tune of Fear in my experience are if you have flyers doing the singing. I haven't found any use for the other songs. If regrowth song instead of causing vines to
Example 1
Take a Gorgon. Give her some tools, preferably something causing fear, not forgetting things that keep her alive. Attack one round, start script in Tune of Fear for the last scripts. Watch enemy rout.
Example 2
If you have access to flight for Pans (via items or flight spells), buff them up, attack one round (preferably trampling if possible ), Tune of Fear. Watch enemy rout. You need more than one flying Pan for this to work though, and it is worthile against enemies where Blade Wind isn't an option (I think Blade Wind is the better option in most cases).
I'd really hope the songs got some buffing. They are quite thematic, but so utterly crap I'd love to see the buffing songs boosted a bit, and maybe change Tune of Growth to a buff song (as it is, it is the most useless song, not even the AI ever picks it).
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August 27th, 2008, 02:19 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: How to use Pangea songs?
By that logic, Astral Shield must be a truly kickass spell.
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August 27th, 2008, 03:56 AM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: How to use Pangea songs?
Quote:
Originally Posted by JimMorrison
By that logic, Astral Shield must be a truly kickass spell.
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I don't know how that has anything to do with Pangaean songs, but I am sure you are burning to explain that...
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August 27th, 2008, 05:07 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: How to use Pangea songs?
Songs are not crap at all, you just have to use several singers at the same time. The fatigue song for example is utterly devastating if sung by 2-3 dryads at the same time. I've taken dowen SC's that way.
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August 27th, 2008, 10:26 AM
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BANNED USER
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Join Date: May 2004
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Re: How to use Pangea songs?
Quote:
Originally Posted by PhilD
Quote:
Agrajag said:
AFAIK 15 AOE means a circle with a territory of 15.
That gives us 15=Pi*r^2 => r=sqrt(15/Pi)~=2.185
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The problem is, apparently nobody (maybe not even the devs) knows exactly how the affected squares are chosen - I don't think it's "the 15 closest to the caster, breaking ties randomly in a uniform way".
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Not true. Somewhere, Kristoffer put out a digram for what spells squares are affected in an area affect spell. I noted that the distribution was VERY peculiar.
There is very little chance that the tunes will work at range 2 (due to being overwritten) and only a moderate chance when used perfectly.
The *best* use, is with a high HP or high awe guy, right in the middle of the enemy. Preferaby with some regen going on.
So for example a carrion dragon, with awe-9/10 Nature 9.
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August 27th, 2008, 11:11 AM
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First Lieutenant
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Join Date: May 2007
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Re: How to use Pangea songs?
Quote:
Originally Posted by Arralen
What spell did you script exactly?
The AI normally only overrides scripted spells if
A) they're using gems and it feels that the enemy is not strong enough to warrant that
B) the caster cannot cast the spell for some reason.
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Not true. The AI will override spells if something has a high enough priority, according to the AI. There was an issue with astral shield, among other spells, having an unusually high priority, and overriding the script.
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August 27th, 2008, 01:26 PM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: How to use Pangea songs?
Quote:
Originally Posted by Dedas
Songs are not crap at all, you just have to use several singers at the same time. The fatigue song for example is utterly devastating if sung by 2-3 dryads at the same time. I've taken dowen SC's that way.
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But how to effectively usew them in a normal battle? With flying units?
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August 27th, 2008, 03:28 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: How to use Pangea songs?
if it has range 0 then you clearly have to stand next to the target. (AOE has nothing to do with range I think)
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August 27th, 2008, 04:04 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: How to use Pangea songs?
Quote:
Originally Posted by Beorne
Quote:
Originally Posted by Dedas
Songs are not crap at all, you just have to use several singers at the same time. The fatigue song for example is utterly devastating if sung by 2-3 dryads at the same time. I've taken dowen SC's that way.
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But how to effectively usew them in a normal battle? With flying units?
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Read my small guide:
http://forum.shrapnelgames.com/showt...ght=dryad+song
There is even a savegame in there as an example.
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August 27th, 2008, 06:25 PM
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General
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Join Date: Oct 2006
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Re: How to use Pangea songs?
If you're trying to affect your own troops, I'd suggest (atleast, it seems logical to me) to position your casters around and inside of, a body of troops. Say one in the middle and four of them at the cardinal directions, scripted to Cast (song), Cast (song), Cast (song, do something else, do something else, and then follow troops, cast spells, or whatever. And then script your troops to hold, then attack. That ought to give you sufficient coverage for most of your troops, if you don't have a huge amount.
An alternative might be to script your mages to cast, cast, cast, cast, cast, position them *in front* of your troops, and let your troops then move *through* the casting area (past the casters), allowing the area they're moving through to be targeted.
In the case of targeting the enemy, you might script cast, cast, cast, cast, cast, run away, put them up front, right behind a line of militia, and hope that the militia will soften any initial attacks long enough for your spells to take effect, and your mages to run away, and then time your heavy troops to arrive on the scene in time to cover your mages' escape.
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