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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
Yes 12 14.46%
No 71 85.54%
Voters: 83. You may not vote on this poll

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  #91  
Old August 12th, 2008, 04:57 AM
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I think yes it does.
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  #92  
Old August 12th, 2008, 01:14 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

???

The poll looks like a malfador disk space poll. Am I the only one with poll problems or is this a known issue?
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  #93  
Old August 12th, 2008, 01:17 PM

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Default Re: Mass-produced Reanimating Priests: Exploit?

Yeah something is very wrong with the poll here from the original post...
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  #94  
Old August 12th, 2008, 01:24 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

I'd have to disagree about it being unthematic. As Baalz has already mentioned, all nations, with the exception of Marignon, have access to undead pretenders. Death magic itself should be a magic path available to all nations even for those without starting death mages and gem income. It is worth noting that using magic paths that are unthematic with your nation has an opportunity cost. If players are willing to put in the extra effort, then I'm fine with them paying that cost. Besides, it always makes for a nice role plying feel to see a nation using magic that it inherently does not have access to. It truly shows how the pretender has been given so much devotion that his interests override the morals of society. How often have people used blood magic while playing as MA Mictlan.

In regards to the potency of the life after death, the fight where you use the spell needs to be a very controlled circumstance. You first need to guarantee it is a battle you can win or retreat from successfully. The retreating part would be easy except you need to also kill all your priests once, and only once, before they escape and their souless bodies are frail and unprotected. Surely almost any player can set up this situation in single player games, but it becomes exponentially harder when fighting a war in multi-player. It may also not pay off in the end if a SC teleports on top of the stack of priests or if the enemy researched a bunch of undead killing spells, which they can easily do at this point. Also, not to ignore what Baalz has already stated, there are surely opportunity costs involved. The money alone could easily have been 200 well armed national solders.
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  #95  
Old August 12th, 2008, 06:11 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

i really don't see the problem here, the freespawn undead are utter chaff and can be handled very easily with the usual undead counters. There are many more effective tactics which can be employed much earlier in the game.

Just to chuck in one such strat which could tear right through this 'Exploit'.

10 fire+water blessed hydras (can only be blessed playing middle age pythium) under the influence of 'gift of flight'. Ah watch the undead dissolve under 180 blazing poison bites upon their rearmost troops and commanders, YES there will be blood.
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  #96  
Old August 12th, 2008, 06:29 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Quote:
Originally Posted by Nikelaos View Post
i really don't see the problem here, the freespawn undead are utter chaff and can be handled very easily with the usual undead counters. There are many more effective tactics which can be employed much earlier in the game.

Just to chuck in one such strat which could tear right through this 'Exploit'.

10 fire+water blessed hydras (can only be blessed playing middle age pythium) under the influence of 'gift of flight'. Ah watch the undead dissolve under 180 blazing poison bites upon their rearmost troops and commanders, YES there will be blood.
I didn't think longdead and souless had blood. I also beleive it is late age pythium that gets sacred hydras. As for the "exploit", I agree. You get a lot more effective undead combatents out of a black servent prophet. I've never heard of that being refered to as an exploit or as unthematic.
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  #97  
Old August 12th, 2008, 06:40 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

late age pythium? i must be missing something cause my game only goes up to middle age: the serpent cult ,

but whatever the strategy remains and this 'exploit' still is too much trouble for the gain and as such can't be treated as an exploit.
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  #98  
Old August 12th, 2008, 09:30 PM
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Default Re: Mass-produced Reanimating Priests: Exploit?

Serpent Cult is Late Age.

Middle Age Pythium is "Emerald Empire".

And Early Age's Pythium would be Sauromantia, only it´s not like Pythium at all...
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  #99  
Old August 13th, 2008, 10:37 AM
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Default Re: Mass-produced Reanimating Priests: Exploit?

oops got mixed up. but yeah late age pythium
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