|
|
|
|
|
February 20th, 2009, 05:04 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
hmmm mechanical men are at least sort of robots
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
February 20th, 2009, 07:31 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
Seasonal critters? Faerie queen? Lamias? Elemental royalty? Summon animals? I thought you removed some summons, maybe you could use one of those.
|
February 20th, 2009, 11:01 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
I don't think I removed battle summons
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
February 21st, 2009, 01:14 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
If you're going for battle summons, how about Swarm? Or the one that makes giant ants.
|
February 28th, 2009, 08:48 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
untill the next patch is out I'm putting things on a low level. Haven't heard anything about machaka anyway and my game is still having graph problems so I can't test is very well. If the new patch is out I'll certainly work on the map though. And maybe sooner if a new graphics driver will fix my graphs... I'd reinstall the game but can't find my CD :S.
PS all of the above isn't the real reason though.. the most important reason is that I've bought Dawn of war 2
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
March 10th, 2009, 09:12 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
My computer just died and I lost everything after reqriting. So the Pirians and Qinus (I think that was the name I was using for them, something like that) are now gone, as well as everything dom3. Sigh. I'll probably restart them at some point, it's not like I did too much work.
|
March 10th, 2009, 09:27 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
That's pretty crappy At least there is still a tiny bit of that left, from the code that you put up in this thread somewhere. It might help you get started should you start work on it again.
|
March 14th, 2009, 05:03 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
Say, Aezeal, what's happening with your graphics? Are they fixed, still bad, worse? Are you still glued to Dawn of War like an Orc glued to the inside of a Space Eel's stomach?
Also, with all of my work-in-progress wiped, I'm stuck between focusing on Piria, Qinus, or a generic line of spaceship summons. What do you guys think?
Edit: Also, hurrah for the 523rd post in this topic!
Edit II: This makes us more than twice as large as the Did You Know thread, and 2/3 the size of the Introductions thread. I wonder how many of the posts here are Aezeal's?
|
March 14th, 2009, 09:54 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
I think piria would be easies t for you to do since you still have stuff left for them. Also one of our planets is basically a sun, so they'd fit better there than anyone else . I think Aezeal decided that the generic ship summons he did were sufficient, so I think you don't need to focus on those. Somehow I don't seem to even know what qinus is, but if you want to work on them don't let me stop you.
|
March 18th, 2009, 07:11 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Dominions 3000 v0.76 - lets go MP
that cluster is meant to be a start site
I'm not doing much till I get my new commands and we can finish the new map with the backgrounds and then start a MP game
once I play again I'll work on Machaka
and of course I need to have normal graphics again dammit
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|