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July 30th, 2008, 10:09 PM
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General
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Suggestion for new Cave Units.
Due to the success of the new Oceania units thread (namely that it's entertaining, and something might actually come of it), I thought I'd make a post for new cavern crawlers, and hope for some contributors.
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July 30th, 2008, 10:36 PM
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First Lieutenant
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Re: Suggestion for new Cave Units.
War beetles. Nuff said.
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July 30th, 2008, 10:40 PM
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Re: Suggestion for new Cave Units.
I don't think war beetles live in caves. Don't you mean cave beatles?
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July 30th, 2008, 10:43 PM
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Shrapnel Fanatic
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Re: Suggestion for new Cave Units.
Cave Crickets, +luck.
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July 30th, 2008, 10:45 PM
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Re: Suggestion for new Cave Units.
That's excellent, Gandalf
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July 30th, 2008, 10:55 PM
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Re: Suggestion for new Cave Units.
How about hostile cave independents? With caves being so resource-rich, and valuable, any ideas for some new and nasty critters to inflict on various nations trying their hands at spelunking?
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July 30th, 2008, 11:11 PM
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Re: Suggestion for new Cave Units.
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July 30th, 2008, 11:34 PM
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Shrapnel Fanatic
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Re: Suggestion for new Cave Units.
Are we really missing a reference to goblins in the game?
That would be something to build on.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 31st, 2008, 12:05 AM
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Second Lieutenant
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Re: Suggestion for new Cave Units.
Beholders.
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July 31st, 2008, 12:13 AM
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Re: Suggestion for new Cave Units.
Here's a cave beetle graphic for K, just to get the ball rolling:
I did it in less than 15 mins, so it's not perfect, but hopefully useable.
Cavewars Beetle (independent only)
Stats: Hp. 30, Str. 30, Att 12, Def 10, Morale 20, Prot 20, Mv 12/2,
Res. Fire 50%, Cold 25%, Pois 100%. Size 4 Trample, weapon: Chitin Horn-armour piercing, Str.
Poison Spit. ammo 2, range 3, Damage 12, no str. area 1, weak poison. Darkvision (100) Mountainwalk, Animal.
Would make a good mount for an independent leader. It might need a lot of balancing, if anyone were to add it to a nation.
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