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May 7th, 2002, 06:05 AM
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Mini Torpedoes Away!
I came across the mini torpedo and bomb pictures in the imageMod torp.bmp file (Pretty sure done by SJ of P&N fame). I think they're great. It's fun to see them in game. Good idea...
Also, I tried out Hadrian's shockwave explosion from his shipsets and that looks excellent too...
I've been doing slow tatical combat all day just to watch the torpedoes and bombs strike their targets and the subsequent explosions.
Maybe I should invest some of this energy into actually finishing off a shipset or something...oh well...maybe soon.
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May 10th, 2002, 06:40 AM
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Re: Mini Torpedoes Away!
All of those planetary weapons were hand drawn in MSpaint, with the protrait of the weapon sitting beside it
Did you catch the torp images I made for the "Wormhole Beam" component?
My favorite part is the weapon tech level sequences: AM/quantum torpedo, Shard cannon, DUC, DU autocannons, Meson bLasters, High energy discharge, lightning rays, phased polaron beams, etc.
What I really need to do now is fiddle with those weapon techs, so that you'll actually get to see ships with different levels of a particular weapon fighting in the same combat. Just imagine a bunch of meson bLaster armed ships pelting some enemy with the pulse-cannon sized meson bLaster 1's, and then the other side returning fire with the Turbolaser shaped Meson VI's
EDIT:
Quote:
SJ - I don't know if you caught my earlier thread...I just wanted to comment on your mini torpedoes and bombs you made for the ImageMod...I just thought they were great and I use them for my games.
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Heh. interesting coincidence I was just browsing through page 2 & 3, and I noticed it while you were posting this!
[ 10 May 2002, 05:43: Message edited by: Suicide Junkie ]
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May 10th, 2002, 06:47 AM
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Re: Mini Torpedoes Away!
I didn't add all of the different sizes for the torpedoes...I added a medium one for the general ship torpedoes and the small one for fighter launched torpedoes. I wanted to try a few of the different beams out (the rings around the beams look fun) but I haven't had much time to do so. I just finished with exams and stuff and now looking for a job...
I guess you go to Waterloo?
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May 10th, 2002, 07:03 AM
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Re: Mini Torpedoes Away!
Those sets of weapon animations were intended to be used for each tech level of a weapon, but of course, any use is a good use
The helix cannons images are very cool, but I could have really used another pixel of usable height on the beams.
I'm not sure what those ring beams can be called, aside from "Ring Beams"
They were originally for phased polaron beams. The rings sort of hint at opening a hole in the shields to shoot through... quite a stretch, I know.
The things that turned out worst have to be the null space beams, and the APB beams.
I wanted the null space beam to look like a sort of "negative brightness" beam, but instead it looks more like two dim parallel beams.
Those APBs just don't have enough to distinguish each level.
And, yep I go to Waterloo. You had almost a 50/50 chance to guess on that one 
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May 10th, 2002, 07:27 AM
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Re: Mini Torpedoes Away!
When I get some more free time, I'll go through the beams and see if I can help clear up any problems or make a few new ones.
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May 10th, 2002, 07:32 AM
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Re: Mini Torpedoes Away!
Although the imagemod submission thread has fallen into the wasteland of old threads, new submissions are always welcome.
On those APBs, I was hoping for a sparkly beam type of weapon; interstellar dust and whatnot flashing as it bumps into the beam. That type of thing.
As you can see, the sparkles didn't pan out for me.
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May 10th, 2002, 07:35 AM
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Re: Mini Torpedoes Away!
I have all sorts of neat filters and crap with Photoshop...I'll see if I can get those space dust sparkles sparkling.
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May 10th, 2002, 04:45 PM
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Re: Mini Torpedoes Away!
The hardest part is cramming them into a 8x5 or so window.
Refer to the test pattern I made, (red & green boxy shape dots)
The red boxed area appears at the tip of the beam, while the green boxed area gets tiled to form the body.
Black pixels are not drawn, so if your tip is wider then the beam, you may find it appears to tile as well. Fill out the beam zone with almost-black to fix that.
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