Real-world sensitivities and game names
(Strider said this topic was okay even if the previous thread went in a bad direction.)
Dominions relies heavily on real-world mythology, filtered through a fantasy lens. EA Ermor has clear parallels to the Roman Empire (including the name) around the time of Christianity, the monkey nations are clearly Indian (Rakshasas and Raksharajas), Hinnom draws on Hebrew mythology, Mictlan is the Aztecs and/or associated American tribes, etc. The game being what it is, most of these are not presented in a flattering light, at least with respect to modern sensibilities. (This isn't just stuff like blood sacrifice. Serfs and slaves abound.)
Especially when the historical names of these things are still in use (apparently Jews still call their priests Kohen) there exists the possibility that someone could be offended by the association with the darker aspects of Dominions. My question is twofold: 1.) Should we (as a community) care about this? What would constitute sensitivity? 2.) Is this a pragmatic or a moral principle? If we're just trying to avoid losing potential community members you can just avoid offending large groups who might otherwise play the game. (Large world religions, American rural Southerners, women.) We still might be making potentially offensive mods about Hittites and Aztecs, but the Hittites are all dead. Who do you try to be sensitive to?
My take on it is that you can't avoid offending everyone, and that if your intent is clean (hey! Kabbalistic mythology has cannibalistic giants--let's put them in the game and give them Hebrew names) a reasonable audience has no right to be offended. Some will anyway but that's not your problem unless you're trying to be pragmatic and increase sales, which is less fun than making cool stuff and seeing if anyone else thinks it's cool.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|