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May 3rd, 2002, 04:43 PM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Question about starting facilities
How do you pick which facilities (or facility abilities) are on the Homeworld at the start of the game (working with old SE IV 1.49 right now)? I can't seem to find it anywhere!
I am trying to change the starting facilities to work with new facilities created for the B5 Mod.
Any help is most welcome
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May 3rd, 2002, 04:51 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Question about starting facilities
Take a look at the data files for the proportions mod, there's an example there of how to do it. (Look at the Cultural Centres)
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May 3rd, 2002, 04:51 PM
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Colonel
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Re: Question about starting facilities
You do not pick them, the AI does according to priorities in AI_Construction_facilities.txt
To have a given set of facilities you need to tweak the files by using "dummy" abilities. I had the same question 1 week or 2 ago, some vets gave all the answers, I just repeat ...
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May 3rd, 2002, 07:25 PM
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Major
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Re: Question about starting facilities
I had adjusted the AI_Con_Fac file already, and had added in 'dummy' abilities, I even removed all the other facilities from the Facilies file that I did not want used. The problem I am having is getting the starting facilities to correctly appear. I have managed to get some, but not all. Does the 'dummy' ability have to be first on the list?
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May 3rd, 2002, 09:01 PM
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Major
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Re: Question about starting facilities
I have tried a dozen + different things with the AI_Con_Fac file and I can't seem to get the starting Homeworld to take the facilities I want.
My beginning 'Homeworld' seems to always start with:
1 Ship Yard (doesn't appear to pick highest Ship Construction rate or comp repair rate)
1 Depot (not sure why - highest cargo me thinks)
6 Mining Colonies (Appears to pick highest Res Gen - Min)
1 Mining Colony (highest Res Gen - Rad)
1 Ag Colony (highest Res Gen - Org)
5 Edu Centers (highest Research Point Gen)
Does anyone know why/how it chooses these? The initial Homeworld does not appear to be influenced by the AI_Con_Fac, not that I can tell at least. I have even eliminated everything from it except the Homeworlds for the various AI States and changed the abilities to the 'dummy' ones. No luck!
Anyone?
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May 3rd, 2002, 10:50 PM
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Major
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Re: Question about starting facilities
Hmmm... figured out one thing I was doing wrong - I had it dependent on a tech that you do not start with, DOH! That being said, I was able to get it to take most of what I wanted, but it seems like the starting homeworld facilities is predecided somewhere other than the AI_Con_Fac file.
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May 3rd, 2002, 11:05 PM
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Brigadier General
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Join Date: Jul 2001
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Re: Question about starting facilities
IIRC, the starting facilities are hard coded and not controlled by the AI files. It picks the facilities by highest Ratings as you describe.
Rollo
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May 4th, 2002, 10:18 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Question about starting facilities
quote: 1 Depot (not sure why - highest cargo me thinks)
Judging from the rest of your list, that would normally be the Resupply Depot, which uses Supply Generation.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 4th, 2002, 11:02 PM
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First Lieutenant
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Join Date: Sep 2001
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Re: Question about starting facilities
quote: Don't anthropomorphise computers.
They hate that.
Ha Ha Ha!
Yeah, I know I'm a geek, but that is funny!
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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May 6th, 2002, 09:45 PM
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Major
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Join Date: Oct 2001
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Re: Question about starting facilities
Yeah, it was the resupply thing!
I have it working now, but since many of my facilities have multiple abilities the AI doesn't always want to build them as "one is already in system" - well in it's eyes at least
Thanks for all the help everyone
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