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  #1  
Old June 12th, 2008, 05:15 AM

Saxon Saxon is offline
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Default Water Queens out of the water?

Easy question for a change.

In the description for one of the Queens of Elemental Water, it states she can not leave the ocean. Is this just an indication that she is not amphibious or does it really mean she can not leave the water, even if I give her air breathing equipment?
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Old June 12th, 2008, 05:24 AM

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Default Re: Water Queens out of the water?

IIRC she really can't leave the water.
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Old June 12th, 2008, 05:33 AM

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Default Re: Water Queens out of the water?

The two aquatic queens can go on land with a fish amulet, but they lose their regen completely while out of the water. This may have changed as of the most recent patch though, I haven't tested it recently.
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Old June 12th, 2008, 07:31 AM

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Default Re: Water Queens out of the water?

Ouch, that regen is one of their greatest strenghts... I will have to review the W combat spells if it is worth using her for artillery back up.
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Old June 12th, 2008, 06:19 PM

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Default Re: Water Queens out of the water?

There are quite a few boosters, and a lot of water spells scale up in AoE and damage as the path goes up. Ask a middle era Atlantis player whether or not one water queen can be good artillery.
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Old June 12th, 2008, 06:40 PM
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Default Re: Water Queens out of the water?

Quote:
Micah said:
The two aquatic queens can go on land with a fish amulet, but they lose their regen completely while out of the water. This may have changed as of the most recent patch though, I haven't tested it recently.
From what I've seen they don't lose their regeneration completely, yet its percentage does drop .
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Old June 13th, 2008, 12:16 AM
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Default Re: Water Queens out of the water?

I had an MP game where I had them both up out of the water, but I seem to have lost the turn file. As I recall, they weren't too great up on land. I think they lose a level of water too.
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Old June 13th, 2008, 01:16 AM

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Default Re: Water Queens out of the water?

Quote:
Lazy_Perfectionist said:
There are quite a few boosters, and a lot of water spells scale up in AoE and damage as the path goes up. Ask a middle era Atlantis player whether or not one water queen can be good artillery.
What water spells have an AOE underwater?
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Old June 13th, 2008, 01:54 AM

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Default Re: Water Queens out of the water?

Oh.. If they lose a level of water upon going up on land...

I'm not much of an Atlantis player, but I was thinking of land spells, like falling frost.

What slots does she have again? Hand, head, body, 2 misc, and no feet, right? So you could easily get her to six water, at least.

Underwater... lets see...
Quickening. It's area effect +9, and if you're heading underwater with huge numbers of cheap shamblers, or poor amphibians, it can make the initial battles easier, though you'll shortly find yourself outnumbered by powerful water mages. Put two boosters on for 6 water, and it costs you what, 20 fatigue per cast, w/o scales? And would affect oh, I'm guessing 13 squares.

On the other hand, quickening would make any attempt to swarm an underwater thug go a lot easier, what with double attacks at +3 each.

There's the classic Shark Attack, ever valuable against chaff and domspawn, although not truly area of effect.

I'm assuming you're not interested in fixed aoe1, so the last spell of note underwater is Prison of Sedna, freezing up about ten squares of enemy units. It's hard to decide whether its worthwhile for one water mage to cast this, though a few (boosted with bracelet, robe, and extra gem) water 7 queens could cast this three times a piece, locking up a large chunk of enemy forces. And if those frozen fish nuggets are in the front, then the hordes behind won't reach you so quick either.
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Old June 13th, 2008, 03:16 AM
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Default Re: Water Queens out of the water?

We don't talk about Shark Attack. Shark Attack is to be kept secret. No one talk about Shark Attack.
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