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  #31  
Old April 20th, 2002, 11:47 PM
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Default Re: blockade............

quote:
Originally posted by Baron Munchausen:
It would be best if it were ships using the 'don't get hurt' strategy which broke formation. Some ships which are supposed to run away might need a PDC or two, like carriers and troop transports, and currently putting that in makes them stay in fleet formation.


Does PDC really do this?
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  #32  
Old April 20th, 2002, 11:49 PM
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Default Re: blockade............

quote:
Originally posted by DavidG:


Hmmm The ships I had that broke formation where just little frigites armed with Missles and Depleated Uranium cannons???



Then something else caused it, like the fleet leader was crippled, or your strategy specifies that ships break formation anyway.

I'm not sure what happens if your fleet leader has no offensive weapons to begin with - that might get everyone to break formation, too. I haven't tested that, but you could check in the simulator.

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  #33  
Old April 22nd, 2002, 10:44 AM
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Default Re: blockade............

I've seen some wierd behaviour in fleet battles lately.

I recently sent a fleet of havily armed battle cruisers in to finish off a few enemy ships whch had already been crippled by my nasty little engine-weapon frigates, but the fleet wouldn't go near the enemy ships - They just wiggled around in a crazy litle dance.

Turns out I had inadvertantly set one of engine-destroying ships as fleet leader. The leader (quite rightly) didn't consider the enemy ships to be valid targets because it's only weapon affects only engines, and there were no engines left for it to fire upon. The rest of the fleet just followed it.

Not sure what the point of this little story is, other than that fleet / ship / leader strategies are highly complex and often unpredictable.
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