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  #31  
Old February 13th, 2008, 06:21 PM
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Default Re: quickness attack bonus?

Quote:
Kristoffer O said:
CAP= BAP * [1+(ben+fx)]

ben = 1 or 0, given by item or spell
Fx = incremental. Heroic starts at about .25 and bless is constant .50

I have no idea where encumbrance is added
(1) There is no stacking of the AP bonus for bless quickness and spell quickness. Please see the attached game. Sorry, forgot to back it up and one of the nations got dom killed, so it's just the one battle to look at.

(2) Sorry, don't have a saved game for this. Testing with heroic quickness looked like:
CAP= [BAP - (enc-1) + power] * [1+(ben)] * [1+(fx)]
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  #32  
Old February 13th, 2008, 07:17 PM

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Default Re: quickness attack bonus?

> with quickness this would be two grid squares: 2 titans or 6 human infantries. I think some people have said something to the contrary before being silenced by this "knowledge"

I have not been silenced, I know it's not true. Every turn in DangerPudding, my Jarl(W) attack 3-4 squares per round (not every round, but often) He used to do 5, but I gave him heavier armour when he started fighting oni as opposed to lifeless and could avoid fatigue. Everz (Yomi in game) can confirm. Now Jarl(W) gets 62aps per turn, with 16 base, and -2 from armour (definitely penalizes for more after multiplication)
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  #33  
Old February 13th, 2008, 09:30 PM
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Default Re: quickness attack bonus?

That's with increased AP, or with quickness/Heroic Quickness/whatever.

I'm talking about the number of attacks without quickness. Basically, if Nataraja with four Swords of Swiftness can kill 3 people or 8. I just tested this: a Nataraja with 7 attacks (sword of swiftness = 2, picus's axe = 2, wave breaker = 3) always killed one full grid's worth of people in one turn. Maximum killed was 3, minimum killed was 1 when the enemy was retreating.

Units CAN move and attack on the same turn. You've all seen archers move a bit closer before attacking, or cavalry moving and delivering a devastating charge that decimates the enemy force. The Nataraja of the above example moved forward and killed 3 people, so the above test also proves it.

This means that to target 3-4 squares, you'd need at least 151% Heroic Quickness and normal Quickness. You can't target 9-12 units with the above Nataraja, except if he has 151% Heroic Quickness and normal Quickness, even if he had infinite amount of attacks.
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  #34  
Old February 14th, 2008, 03:23 AM

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Default Re: quickness attack bonus?

I believe it is less than 151% Heroic. My Jarl has about 130% and casts 'Quicken Self'. He gets to 62 Aps, and one full attack costs 16 Aps. So he makes 3 or 4 attacks per round. Actually, from watching battle, I could swear that he attacks twice before my archers fire and then three more times (all on my turn) but I do not see how it is possible. If it was not MP, I would remove his armour and see what he does in cold province (he gets Aps from cold too)

As it is, I will post here when I learn more (until someone nails him)
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  #35  
Old February 14th, 2008, 03:49 AM
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Default Re: quickness attack bonus?

What's he wearing? My calculation for AP looks about right, if he's got an encumbrance 1 shield and encumbrance 1 armor:

CAP= [BAP - (enc-1) + power] * [1+(ben)] * [1+(fx)]
CAP = (16 - (4 - 1) + 0 ] * (1 + 1) * (1 + 1.3)
CAP = 13 * 2 * 2.3 = 60

Is he a little over 130% heroic? You should have +4 or +5 extra AP in a cold province, depending on how it rounds.
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  #36  
Old February 14th, 2008, 04:45 AM

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Default Re: quickness attack bonus?

He is level four, so encumberance is reduced by one. His armour is encumberance 2, and no shield (wraith sword). He also got +1 Ap from cold, but I do not know how it multiplies.

Your calculation looks amazing close!
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  #37  
Old February 14th, 2008, 07:49 AM
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Default Re: quickness attack bonus?

Nice formula, vfb! Now if we just knew all the variables...
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  #38  
Old February 14th, 2008, 08:50 AM
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Default Re: quickness attack bonus?

It's based on a very small set of test data, but hasn't been wrong yet. I'm especially unsure about the encumbrance, whether it's really enc-1, and what happens with enc 0. Please post if you find data that doesn't agree!
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  #39  
Old February 15th, 2008, 01:42 PM

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Default Re: quickness attack bonus?

Found an old turn of game.

Jarl, level 4, 16 basic APs. Heroic ability - 129%
No Cold effects, no swamp effects.
Out of combat, i.e. no quickness.

o With Ice Aegis (enc 1) and chain mail of displacement (enc 2) Total Encumberance 4. 29 APs.
o With Ice Aegis (enc 1) and full leather armour (enc 1) Total Encumberance 3. 32 APs
o With no shield and full leather armour (enc 1) Total Encumberance 2. 34 ap.

I think quickness in combat just doubles APs.


My theory for formula.

BattleAP = NormalAP * SpellMultiplier * HeroicMultiplier

NormalAP = BasicAP + ColdEffects - TerrainEffects - (EquipmentEncumberance - ExperienceBonus)
SpellMultiplier = 1.5 for Blessing, 2 for Quickness/ItemEffect
HeroicMultipler = 1 + AbilityValue

Which is exactly your formula :-) Value is rounded down.
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  #40  
Old February 15th, 2008, 08:03 PM
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Default Re: quickness attack bonus?

Quote:
Nikolai said:
...

Which is exactly your formula :-) Value is rounded down.
No, I forgot terrain effects! But we should probably add (spell) too, right? For Friendly Currents, at least.

NormalAP = BasicAP + PowerEffects - TerrainEffects + SpellEffects - (EquipmentEncumberance - ExperienceBonus)
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