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February 4th, 2008, 05:45 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
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some advices for Tir na nog ?
Hi every body
I tried Tir Na Nog yesterday and found it a little weak.
With a Cyclop E9 Awe,
order 3, Prod -2, Death 3 (they are all a very long lifetime) luck -1 and magic 3
But I am not familiar with high nature magic : what do I search first ?
Is E9 Bless worth it ?
I think about an Great Enchanteress with E6 S6 and maybe 1D 1F.
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February 4th, 2008, 05:58 AM
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General
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Location: Japan
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Re: some advices for Tir na nog ?
Quote:
mathusalem said:
But I am not familiar with high nature magic : what do I search first ?
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I think you meant "what do I research first". Evo up to 4 for Thunderstrike should work. If your Cyclops is awake/sleeping (I'm sure he's not imprisoned) you might do Const2, Conj3, Evo4.
With so much air, and just expensive mages, I think if you want a research boost you could just forge some quills instead of getting Magic-3 scales.
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February 4th, 2008, 11:06 PM
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Sergeant
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Re: some advices for Tir na nog ?
Just expensive mages? Champion is sacred, build everywhere, and 4 research... for pocket change. Magic 1 makes a lot of sense. Magic 3, especially with great reinvigoration from pretender blessing is not really needed.
But Death + Misfortune leads to bad, bad events. Your capital may be wasteland by turn 10.
Growth 1, Misfortune 3, Magic 1 (Total -1) is better rather than
Death 3, Misfortune 1, Magic 3 (Total -1)
For research, Alt 3/Evo 4/Con 4 are good start. At this point, you have thugs and artillery. Order depends on who's your neighbor.
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February 5th, 2008, 12:17 AM
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General
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Join Date: Mar 2007
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Re: some advices for Tir na nog ?
Champions are 140 gold for 4 research. Sure they are sacred, but the only land nations that are worse in EA for no cheap researchers are Ulm, Fomoria, and the Heims.
Magic 1 is never a bad bet, but it was Magic-3 I thought inappropriate for Tir na nog.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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February 5th, 2008, 03:09 AM
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Sergeant
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Join Date: Mar 2005
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Re: some advices for Tir na nog ?
and death is really fine for Tir Na Nog, "the land of the Ever Young"
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February 5th, 2008, 03:35 AM
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General
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Join Date: Mar 2007
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Re: some advices for Tir na nog ?
If your capitol sits in a forest and you have Mis-3, you can avoid the threat of an Ancient Presence event in your capitol if you have death instead of growth.
Death-3 with Mis-1 can be worse than Mis-3 Death-2, since plagues are common with Death-3. I don't like Mis-3 because you get more events, with a greater chance for them to be bad. So I think Mis-2 Death-2 is a good compromise.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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