See also:
http://www.shrapnelcommunity.com/thr...t=1#Post403872
It seems that under certain circumstances enemy aerial StandOff Attacks (SOAs) disrupt player's planned arty fire missions, causing
phantom bombardments during which no ammo is expended and no change is registered on the arty screen timer/counter.
I have attached a scenario (named "test998", slot 998, version 2.5). It's Russia (Human)vs Sweden (AI). Swedish forces consist of an HQ and Viggens with Maverics. Russian forces are a tank Coy, arty battery and HQ. The scen begins with a pre planned Russian Bombardnent. Do the following:
1. Move the T-72s due West until they reach hexes (21,xx) and let them become sitting ducks.
2. Keep up the initial arty barrage. If arty "drifts" do not correct but plot arty where it dropped the previus turn. The main thing is to have arty firing enery turn.
3. Keep track of arty ammo and arty screen timer/counter.
The Viggens will usually appear after turn 4 or 5. They may initialy target the arty units but eventually go after the T-72s.
I played the scen as above four times and almost always had phantom bombardments after the SOAs.
Other info: Windowed Mode, DirectX, 800x600.
I hope this is of some help. BTW this is my first scen