|
|
|
|
September 21st, 2007, 01:27 PM
|
BANNED USER
|
|
Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
National Items for MA Ulm?
Everyone agrees that MA Ulm needs a boost, so why not give a nation of Forgers some National Items to forge?
|
September 21st, 2007, 01:52 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: National Items for MA Ulm?
The game engine does not support that.
__________________
No good deed goes unpunished...
|
September 21st, 2007, 02:06 PM
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: National Items for MA Ulm?
The trick is, how to boost Ulm without breaking the theme. In my opinion the distrust of magic should not make Ulm less resistant to magic, rather it should make them more resistant to magic. (In RL, disbelievers say magic can only hurt you if you believe in it. Believers say that it can only hurt you if you fear it or lust after it. Either way, shunning magic makes you more resistant, not less.) I say bump up the magic resistance of all Ulm troops to the point where you don't think they are weak any more. Problem solved.
|
September 21st, 2007, 02:24 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: National Items for MA Ulm?
I also agree with that concept-but KO does not.
I think mr should go to magical races like Pangaea-and to races that "shun" magic. Maybe their god is the god of war-the god of steel. Think Conan the Barbarian and Crom. Crom favors his people with great mr, morale in battle, prowess in battle-in return for not delving into magic. The forge ability ties into strong earth magic with a touch of fire.
A boost for Ulm could include limiting their magic diversity to 3 Earth 1 fire only, with a 10 percent chance to get 4 earth(petrify, earth attack, remove old age for smiths, increase hps, mr, and morale. This limits their diversity even further, but makes them stronger in Earth-which is thematic.
The nation of steel should not be subpar in combat to almost every other nation. I would give their black knights a 1h sword of sharpness as well. MA Ulm's warriors should be feared-not ridiculed.
The resource cost to make these units, and their slow speed, keep them from being overpowered.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
September 21st, 2007, 02:26 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: National Items for MA Ulm?
Quote:
Panpiper said:
The trick is, how to boost Ulm without breaking the theme. In my opinion the distrust of magic should not make Ulm less resistant to magic, rather it should make them more resistant to magic. (In RL, disbelievers say magic can only hurt you if you believe in it. Believers say that it can only hurt you if you fear it or lust after it. Either way, shunning magic makes you more resistant, not less.) I say bump up the magic resistance of all Ulm troops to the point where you don't think they are weak any more. Problem solved.
|
In the description of Ulm's nation, they fear magic. That is why they shun it.
|
September 21st, 2007, 03:17 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: National Items for MA Ulm?
Well, perhaps not Ulm national items, but you can have items that help Ulm and are difficult for most other races to forge/use effectively like the lictor thingy and the C'tis death mask. For instance...
Forge hammer & anvil (2H weapon) - 3e 1f increases users power in all paths for the sake of forging. Only usable by units who have a forge bonus.
Arcane absorber - 2e +5 RP, +4 MR, increases drain in province
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
September 21st, 2007, 03:21 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: National Items for MA Ulm?
Unfortunately, neither of those is currently supported by the engine.
There are a *lot* of national spells, however, which you can add which would be supported by the engine.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|