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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old August 17th, 2008, 09:58 AM
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Default Re: Warhammer MA: Empire

Sorry. But it's finished in any case.
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  #2  
Old September 5th, 2008, 02:09 PM

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Default Re: Warhammer MA: Empire

I said before I would upload some of the graphics I did a while ago for Empire.

So here they are. Several are unfinished. I'm not currently working on Empire, but they will be finished one day.

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Old September 11th, 2008, 10:11 AM
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Default Re: Warhammer MA: Empire

Thank you!
A question, though - is the vehicle a War Altar or War Wagon?
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  #4  
Old September 5th, 2008, 05:19 PM
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Default Re: Warhammer MA: Empire

Beautiful. Thanks for posting them! I wish more modders would post their graphics, since it's the only way I can look at them.
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  #5  
Old September 11th, 2008, 11:17 AM

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Default Re: Warhammer MA: Empire

It's a very unfinished war wagon. The War Altar looks quite different.

The war wagon code is all complete though and kicks some serious ***.
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  #6  
Old September 11th, 2008, 06:01 PM
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Default Re: Warhammer MA: Empire

Yes, I remember - you did post it somewhere and it was quite good. While Altar looks differently, I have no actual miniature and don't remember how it looked laterally. So I was somewhat puzzled by this picture. Thanks.
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Old October 5th, 2008, 01:29 AM

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Default Re: Warhammer MA: Empire

so you workin on this or lizardmen or both or just plain workin?

Last edited by Alderanas; October 5th, 2008 at 01:42 AM..
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Old October 6th, 2008, 06:06 AM

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Default Re: Warhammer MA: Empire

I'm not working on this currently. When I have lizardmen to a solid point, I will resume work on this and try to release a limited beta within the nearish future. The Empire is an absolutely vast nation which is going to take a lot of time to 'complete', since it has the max number of heroes (and then some), all the knightly orders, all the different colleges of magic etc. But I do want to get a version playable and then keep adding to it bit by bit, like I did with Ogres, Skaven and am doing with Lizardmen.
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Old October 8th, 2008, 01:07 AM
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Default Re: Warhammer MA: Empire

I'm excited about this. I like big Nations with a lot of options.
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Old January 9th, 2009, 09:29 AM

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Default Re: Warhammer MA: Empire

I've decided I'm going to take an unusual approach with this mod and model the Colleges of Magic system (which is a major feature of the nation and perhaps the most original thing about it) before anything else is done.

To sum up the system. You recruit initiates who summon wizards who summon wizard lords who summon the unique patriarch (or supreme patriarch for gold) for each College of Magic.

Initiate - a 100% random in virtually every path. Their research to gold ratio isn't good.
Wizard - Each College has a different one with different abilities, traits, paths etc. Each requires 1 in the appropriate path to summon and their summoning depends on research in the appropriate school. Each has 3 points of magic total.
Wizard Lord - As the wizard, but their path requirements match wizards, not apprentices. They're also higher research. They have 5 points magic, total.
Patriarch - They are unique and have many powerful abilities. They require boosted wizard lords to summon. They have at /least/ 7 points of magic total.

So Empire get varied magic, yes? Well eventually they do. They are almost the polar opposite of High Elves or Slann - they are excellent at a single type of magic, but there are no 'rainbows' amongst them whatsoever. It will also take a long time to research and summon all the different schools and in fact Empire's research isn't that hot,.. unless they pick certain schools to pursue and are willing to find and spend a lot of gems.

I have posted a lot about the Colleges of Magic before. I have very detailed plans for how they will all work, but they will require a lot of balancing.

Thus it makes sense for me to release the Colleges of Magic as a sort of pre-mod, changing a nation like, say, Marignon, to have them as national summons and remove its innate mages. This will allow people to test them and me to showcase the idea and evaluate how well it works. This is absolutely my priority project now. It will be released in the near future. It will feature little in the way of new graphics, using placeholders (recoloured generic mages in robes) but it will have new spells fitting the magic of the colleges.
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