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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #11  
Old August 22nd, 2007, 05:55 PM

Tichy Tichy is offline
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Default Re: New Map: Yggdrasil

This map looks pretty great. I'm going to try it out. One tiny point. Your flavor text: "uppest" should be "highest" unless you're going for an (actually kinda cool) neologism.
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  #12  
Old August 22nd, 2007, 09:44 PM

Professor_Dyar Professor_Dyar is offline
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Default Re: New Map: Yggdrasil

Very nice - question: who are you using for Muspelheim?
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  #13  
Old August 23rd, 2007, 01:11 AM

Maraxus Maraxus is offline
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Default Re: New Map: Yggdrasil

Abysia, obviously. Yes, they are the really shortest Fire-Giants so far, but they fit into the lowest level.

Niefelheim, Helheim, Abysia (Hey, this comes from Abyss, doesn't it?) and Agatha - I think the flair is really E-vil down there. Within this the contrast between Abysian "too hot" and Nieflheim's "too cold" - the lowest level is no place you will want to stay.

Ulm, Marveni, Ermor - the mid level belongs to the human, I thought Ulm to be a quite good central nation here, because - the Germanic and the Norse mythology are quite connected. - With all those forest survivalas, they make good guardians of the tree. The Other 2 were quite randomly choosen.

Vanheim, Caelum, Ctis, Tir Na n'Og - the high level should be something "above" metaphysically. Vanheim is easy. This map is about Heaven (Asgard = Vanheim) vs Hel(l). Tir took the nordic place of the Lightelves, I know they like that. The other two ... I've choosen Ctis, because Pharaoes were supposed to be living Gods, and the Lizard Kings fit this role good. The Eagle Kings feel quite similar in this respect.
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  #14  
Old August 23rd, 2007, 01:34 AM

Tichy Tichy is offline
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Default Re: New Map: Yggdrasil

Something odd is going on with the map for me. I started a few games with Ermor and the start point is bouncing around. It seems like a bug because one time I was placed directly next to Van's starting point, and another time on the lower level. (Ermor's supposed to be in the lush middly greenery, yes?)
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  #15  
Old August 23rd, 2007, 02:07 AM

Maraxus Maraxus is offline
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Default Re: New Map: Yggdrasil

Now, this I call a field test. yes, Ermor was the only nation where I had a little typo in "#specstart"
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  #16  
Old August 24th, 2007, 03:17 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: New Map: Yggdrasil

Quote:
Maraxus said:
Abysia, obviously. Yes, they are the really shortest Fire-Giants so far, but they fit into the lowest level.
I had hoped that you had created a mod that creates Muspelheim as a nation with Muspel giants.

*

Cool!

I would like to ask your permission to take and modify this map. I would like to:

-Add Yomi to the lower level, possibly on a connection point with the mid level (demons, spirits of Hel)
-Add another human nation to the middle level (possibly Arcocephale)
-Add Sauromatia to the upper level (Helheim has the Valkyries - and the Amazons of Greek myth and Valkyries of Norse myth have similar inspiration, even though they play very different roles in the actual mythology, so these represent the Valkyries)
-Expand the sea in Midgard and include Jormongand, who himself would include several provinces. There might be additional contacts between the levels here aslo: Atlantis in the deep abyss connected with the lower level; Oceana, representing Aegir's hall and His relatives and followers connecting the upper level; R'lyeh, the hostile alien evil stirring in the venom of Jormongand's bile.
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  #17  
Old August 24th, 2007, 07:46 PM

Maraxus Maraxus is offline
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Default Re: New Map: Yggdrasil

Feel free to modify it any way you want.
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  #18  
Old August 26th, 2007, 12:55 AM
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Ballbarian Ballbarian is offline
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Default Re: New Map: Yggdrasil

Nice job Maraxus!
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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