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August 19th, 2007, 12:04 AM
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New SHPs?
Ok, I have a load of single icon SHPs which I need to stick somewhere. I am fresh out of space among the regular SHP files. I really need to know what number I should give the new file? This is urgent, I cannot quite figure this out on my own so please help me. This is crucial for the development of my mod. I have gotten into the hundreds, in fact I have reached SHP file no. 111. What number do I assign it?
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August 19th, 2007, 04:38 AM
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Re: New SHPs?
As far as I can tell, the icon0112.shp to 120 are still unused in the default game, I checked every way I could.
Just check Game Data\Design\WINSPMBT_MasterIconList.txt, it shows which files are used and which aren't. Better yet, create your own modded copy where you add your own list of mod icons.
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August 19th, 2007, 12:38 PM
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Re: New SHPs?
Thankyou, however some of those files after, and including "Icon0112" are not ideal for single icon SHPs like planes and trucks etc. I take it you can't go past "Icon0121"?
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August 20th, 2007, 03:38 AM
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Re: New SHPs?
OK, now if you're looking for single icon SHP, I fear you are, shall we say, stuck. There's the 0054, 57 and 59, which I should think you already used (I know I did), and then there's only minimal room left over in files 121, 5 and 7.
Look for image indexes of the "{xyz, -1}" or "{xyz, 6976}" form in the icon list.
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August 20th, 2007, 09:15 AM
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Re: New SHPs?
Quote:
RecruitMonty said:
Thankyou, however some of those files after, and including "Icon0112" are not ideal for single icon SHPs like planes and trucks etc. I take it you can't go past "Icon0121"?
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Planes seem to work perfectly fine in SHPs with turret slots (just as long as you leave the turret slot blank, otherwise things can look a little weird... found that out the hard way when I dumped a load of shps from SPWW2 into SPMBT), and I would assume unarmed trucks etc. would also work fine. No idea where you could find additional slots suitable for SP-Guns etc.
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August 20th, 2007, 02:19 PM
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Re: New SHPs?
AFAIK planes and SPGs and the like work the same. 6976 icons should be able to fire all round without pivoting, as opposed to the -1 variety.
I've already read that other ways to fix non-turreted icons using turreted slots and blank icons were a no-go and could cause graphic bugs (at least), but of course I never tested...
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