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June 5th, 2007, 08:39 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: MA Ulm help
Black Servants have life drain right? I'd drop Firebrand and stick with the native life drain.
Luck Amulet instead of the Medallion. Horror Helm if you can.
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June 5th, 2007, 03:12 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: MA Ulm help
Correct me if im wrong but black servants still have only 13 MR correct? Not a particularly good idea to invest alot in a low health, low mr undead unit.
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June 5th, 2007, 05:55 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Quickness
Quote:
Rytek said:
Sloth 3 is a no brainer because White centaurs are so cheap resource wise compared to black centaurs and the white centaurs are just as effective vs independents for early expansion.
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nitpick: black and white centaurs are *identical*. And both cost 12 res. LA lacks the sweet non-sacred 12-resource centaur warriors though.
Ydirbut - an amulet of antimagic is nice if facing priests or astral nations.
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June 5th, 2007, 06:43 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Quickness
Amulet of antimagic is nice, period, when building any kind of thug, sc, etc. just for the fact that so many deadly abilities-petrification, charm, etc. are blocked by high MR.
If you've got a unit under 15 MR minimum, you shouldn't build it (give it items, make it a prophet, empower it, etc.) without including atleast 1 MR boosting item.
Personally, I like my SCs to have over 20.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 5th, 2007, 06:48 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Quickness
22 Seems a fairly good number. Its certainly not unstoppable(as my batteries of magic monkeys casting soul slay will tell you) but it makes you resistant to most basic mages and pretty much makes sure you wont get blasted to death when raiding(unless they are prepared for 22 MR they probably wont have anything on hand straight away to deal with it).
It is annoying, however, when one of your SCs with 22 MR, full resistances, regen, huge reinvigoration and various other buffs goes against a single B3F1(or W1) caster and dies at the cost of 2 blood slaves.
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June 16th, 2007, 07:31 PM
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Corporal
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Join Date: Jan 2007
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Thuggity Thug [efficient thug builds]
Quote:
Meglobob said:
Quote:
lch said:
Quote:
Meglobob said:
Come to the dark side...
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Things like that desperately needs Boots of Quickness!
That's a very nice looking map you got there in the background, where can I get it?
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The jade armour gives quickness.
Its Faerun (Edi's fix), check out the Dom3 scenarios, maps and mods subforum.
Quote:
FaceLess said:
I guess the 10 encumbrance also requires the current boots and medaillon to keep him going
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The script for this guy is Charm, charm, charm, charm, charm, cast spells. Charms the only spell he can cast, so guess what he does?
With the quickness he casts 2 charms per combat round at +5 penetration. This costs 10 enc, the boots give 4 reinvig. So in the first 17 combat rounds he casts 34 charm spells. He then slows down somewhat due to being over 100 enc.
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forgive my noobness but how does this guy cast charm? It takes nature 3 right?
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June 16th, 2007, 07:45 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Thuggity Thug [efficient thug builds]
It's the helmet. The guy is wearing the artifact Crown of Overmight or somesuch, which allows you to cast the charm spell.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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