|
|
|
|
May 29th, 2007, 01:16 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Sleep Vines-clarification needed
1. Sleep Vines give 3 attacks. The game mechanics lowers your defense when you receive multiple attacks. For purposes of lowering defense, do sleep vines count as 1 or 3 attacks?
2. Sleep Vines do 33 stun damage, magic resist negates.
Does a defender have to roll a resist against one attack or 3?
3. Page 79 of manual-"Stun damage adds to a unit's fatigue rather than subtracting from its hit points."
Does this mean that units that only have a sleep vines attack cannot injure an enemy, only hurt his fatigue?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 29th, 2007, 01:26 PM
|
Sergeant
|
|
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Sleep Vines-clarification needed
1. Multiple attacks count as multiple attacks. Good thing that mandragora and carrion creatures have low starting attack values, because a second attack is effectively +2, and a third +4.
2. Again, each attack is an attack. A single weapon with multiple attacks can only hit a single target, IIRC, but otherwise works just like multiple attacks.
3. Units with Fatigue >200 start taking HP damage instead. One something gets swarmed by sleep-vine critters, it goes down fast... especially since it goes unconscious after 100 fatigue, after which point all 3 of those attacks will be hitting.
|
May 29th, 2007, 02:33 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Sleep Vines-clarification needed
Yeah, sleep vines are nothing to sneer at. In one of my games I am fighting
mandragoras when I should not be (long story) and they are a pain in the ***.
I am actually happy about the presence of OTHER enemies, so that the mandragoras
cannot completely encircle my units. My wraith lord thug is not immune to their
attacks, despite a magic resistance of 19 and a defense of 29. He went unconscious
once, but was saved by his charcoal shield, and soul vortex.
__________________
No good deed goes unpunished...
|
May 29th, 2007, 07:14 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Sleep Vines-clarification needed
Yes, they are surprisingly nasty. Three or four carrion beasts are fairly worthless, but mass them in a troop of thirty or forty, cast protection on them, and they can take out just about anything in their path. You will lose a bunch of them, but they are cheap if you are playing Pan.
I was surprised that they are so useful against undead. Apparently the vines affect undead just like anything else, and undead chaff goes down like, well, like chaff.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
May 29th, 2007, 07:26 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Sleep Vines-clarification needed
Lots of sleepvines are great, but never try sending a Carrion Dragon against a bunch of undead alone. The results are messy for the dragon.
__________________
You've sailed off the edge of the map--here there be badgers!
|
May 30th, 2007, 12:02 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Sleep Vines-clarification needed
Thanks for the feedback. From my gameplay experience, i knew that units tend to die fast to sleeping vines, but i did not see the tidbit about damage being taken after fatigue 200.
That would have been useful to put in the manual after the sentence i quoted above.
Though the manual is obviously very well done, and cannot contain everything, or it would be another 300 pages long.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
May 30th, 2007, 12:14 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Sleep Vines-clarification needed
It is in the manual, explained in detail in the "Fatigue" section. Page 75/76.
|
May 30th, 2007, 04:33 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Sleep Vines-clarification needed
oh, i was looking at the stun damage section. Thanks ich.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|