.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2007, 11:05 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default A couple of modding questions

Hello guys,

I think I might start modding soonish. In the meantime it'd be nice to have an idea of what's possible, so I can mull things over in my head. So here's a couple of questions:

1) Would it be possible to have a spell like Swarm, for instance, which summoned something other than dragonflies?

2) Is it possible to have summoned/recruitable things which vary randomly? For example, EA Abysia's Demonbreds all come out differently. Is it possible to do something similar? Could I have a unit where each one recruited had a random weapon out of a small set of possibilities?

Thanks!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old April 19th, 2007, 11:34 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: A couple of modding questions

1) Yes I believe so. It's just a battlefield summon and you can specify which monster number turns up, how many etc.

2) No, currently that can't be done.
Reply With Quote
  #3  
Old April 19th, 2007, 11:38 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: A couple of modding questions

Re: 1) - Might it be possible to summon more than one type of monster? e.g. 10 of Monster A, 10 of Monster B?

2) That's a pity. That could be fun.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old April 19th, 2007, 12:03 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: A couple of modding questions

I don't think you can summon 10 of one 10 of another.

95% sure in fact.
Reply With Quote
  #5  
Old April 19th, 2007, 03:44 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: A couple of modding questions

3) Is it possible to attach any spell effect to a weapon? What I'm thinking is, could I have a weapon that causes rage?

4) How could I make someone who always starts the battle with some of a certain unit type, or can summon them on the first turn? I was thinking of perhaps having a 1-ammo weapon, the effect of which is a summon spell. Possible?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old April 20th, 2007, 04:30 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: A couple of modding questions

3 - no, only those effects already available as weapons can be duplicated. See Edi's weapon list.

4) There are few monsters who automatically start the battle with few creatures of a spesific type (e.g. Dai Oni and wolves, Mother of Lions and great lions). However, I don't think it can be modded.
Reply With Quote
  #7  
Old April 20th, 2007, 08:55 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: A couple of modding questions

coulda sworn there was a command for that - maybe it was just for summon allies, or auto-summon in dominion.
Reply With Quote
  #8  
Old April 27th, 2007, 09:20 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: A couple of modding questions

Just realised I never said thanks for your help guys - so thanks for your help.

Oh, I have another:

5) Am I right in thinking that item modding is pretty limited? What I'm imagining is creating an item like the Wand of Wild Fire which casts a different spell instead. I'm guessing that both steps there are impossible.

And does anyone have any other thoughts on possible ways of making a commander start a battle with a retinue of a certain unit type?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #9  
Old April 28th, 2007, 05:37 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: A couple of modding questions

Yes, item modding is extremely limited.

And no. There's some kind of option for that, but it isn't moddable (yet).
Reply With Quote
  #10  
Old April 28th, 2007, 05:51 AM
Juzza's Avatar

Juzza Juzza is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
Juzza is on a distinguished road
Default Re: A couple of modding questions

You could make a ranged weapon with a simliar ability to the spell you want.
__________________
My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.