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April 19th, 2007, 11:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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A couple of modding questions
Hello guys,
I think I might start modding soonish. In the meantime it'd be nice to have an idea of what's possible, so I can mull things over in my head. So here's a couple of questions:
1) Would it be possible to have a spell like Swarm, for instance, which summoned something other than dragonflies?
2) Is it possible to have summoned/recruitable things which vary randomly? For example, EA Abysia's Demonbreds all come out differently. Is it possible to do something similar? Could I have a unit where each one recruited had a random weapon out of a small set of possibilities?
Thanks!
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April 19th, 2007, 11:34 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: A couple of modding questions
1) Yes I believe so. It's just a battlefield summon and you can specify which monster number turns up, how many etc.
2) No, currently that can't be done.
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April 19th, 2007, 11:38 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A couple of modding questions
Re: 1) - Might it be possible to summon more than one type of monster? e.g. 10 of Monster A, 10 of Monster B?
2) That's a pity. That could be fun.
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April 19th, 2007, 12:03 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: A couple of modding questions
I don't think you can summon 10 of one 10 of another.
95% sure in fact.
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April 19th, 2007, 03:44 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A couple of modding questions
3) Is it possible to attach any spell effect to a weapon? What I'm thinking is, could I have a weapon that causes rage?
4) How could I make someone who always starts the battle with some of a certain unit type, or can summon them on the first turn? I was thinking of perhaps having a 1-ammo weapon, the effect of which is a summon spell. Possible?
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April 20th, 2007, 04:30 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: A couple of modding questions
3 - no, only those effects already available as weapons can be duplicated. See Edi's weapon list.
4) There are few monsters who automatically start the battle with few creatures of a spesific type (e.g. Dai Oni and wolves, Mother of Lions and great lions). However, I don't think it can be modded.
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April 20th, 2007, 08:55 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: A couple of modding questions
coulda sworn there was a command for that - maybe it was just for summon allies, or auto-summon in dominion.
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April 27th, 2007, 09:20 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: A couple of modding questions
Just realised I never said thanks for your help guys - so thanks for your help.
Oh, I have another:
5) Am I right in thinking that item modding is pretty limited? What I'm imagining is creating an item like the Wand of Wild Fire which casts a different spell instead. I'm guessing that both steps there are impossible.
And does anyone have any other thoughts on possible ways of making a commander start a battle with a retinue of a certain unit type?
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April 28th, 2007, 05:37 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: A couple of modding questions
Yes, item modding is extremely limited.
And no. There's some kind of option for that, but it isn't moddable (yet).
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April 28th, 2007, 05:51 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
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Re: A couple of modding questions
You could make a ranged weapon with a simliar ability to the spell you want.
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