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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old April 28th, 2007, 05:28 AM
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Default Re: Dud nation mods

Xietor - Warlords are just like all other Ulmish guys, just more so. I could consider giving them mag res 10 (like Lord Guardians), but not more. I'd rather fix the problem by adding a Cold Iron Helmet item, E1, decent helm that casts Iron Will on the wielder. Unfortunately, Item Modding isn't that advanced yet.

As for Warlord, he starts with base AP of 12. It gets automatically lowered due to the heavy armor. Just compare his APs to those of base Ulmish infantries - 7 with two-handed weapon, 5 with shield. To increase his movement, you could give him some ligher armor, or make him mounted, or give him some item that gives the Running (boots of the messenger) or Quickness abilities. However, this would make him faster than his bodyguards, which could be hazardous.

Noble's poor morale isn't a problem in their use. They can only lead 40 units, and don't have standard, and have poor attacks stats, so I thought the other Ulmish commanders would be more efficient except when you really wanted an archer (Attack Rear is nice, though). Any way, I find it thematic that prophets often come from the ranks of nobles.

HoneyBadger - Thanks.
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