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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 19th, 2007, 10:20 AM

VedalkenBear VedalkenBear is offline
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Default Re: Modding Idea List

I haven't noticed much in the way of forging that was an issue, though Owl Quills at lvl0 threw me for something of a loop. As I said, there were a couple things I didn't necessarily agree with, but they weren't sufficient to get me to chuck it out the window.

I feel that the summons especially were 'improved'. Now I don't feel like I'm wading through a lot of subpar choices to get to the one I want. IOW, a spell should be able to justify its presence, or otherwise why have it?
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