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April 17th, 2007, 04:34 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Penetration and cast level. Also, blood vengea
Quote:
Meglobob said:
To Baalz & Jazzepi:-
Look at the fountain pretender, astral version, it has 4 misc. slots so you can have crystal coin/eye of the void/crystal coin/eye of the void. Take S10 on start up, thats S12 with +4 penetration or you could have spell focus/eye of the void/spell focus/eye of the void for S10 +6 penetration!
Lots of 'fun' combos really.
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Wow. I've got a high level astral mage pretender for one of my games. I'll have to deck her out like that and have her cast master enslave with +6 penetration.
Jazzepi
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April 17th, 2007, 07:25 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Penetration and cast level. Also, blood vengea
Don't forget Rune Smasher for an extra +2 penetration. And I think it's been mentioned that you can Teleport on top of large enemy armies, Master Enslave them, and cast Ritual of Returning (or whatever the version is that brings your whole army back with you). Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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April 18th, 2007, 03:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: Penetration and cast level. Also, blood vengea
Quote:
Baalz said:
Does the 1/3 combination work with 3 slots?
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it is a known bug, so i can't recommend doing it in MP, but yeah, as long as theres a different item between the like misc items, they will stack.
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April 18th, 2007, 03:51 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Penetration and cast level. Also, blood vengea
Quote:
MaxWilson said:
Alternately, you could just cast the spell that returns only the caster, and make sure you have commanders ready to move in and control your new army. Like, say, Disir or Eagle Kings.
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technically you will need a commander to stick around if you don't want the enslaved army to auto-route.
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