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Old February 4th, 2007, 04:16 PM
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Default The Middle Way X - Faerun EA [Abandoned]

We're abandoning this thread for reason of it having been thoroughly trashed. For players interested in discussing the game, the new thread is titled "The Middle Way2 - Faerun EA"


This game will be played on the Faerun map in the early age. I am starting with the map that Hadrian II edited (starting from Edi's map) for his Faerun PBM game (here). Hadrian II's map is attached here, but I'll be doing some edits prior to starting, most notably I'll remove all the indy fortresses.

I'm looking for 16 players in this game and I'm aiming at intermediate players, but newbies are welcome. I'll not turn away veterans, but if you're a top player in veteran games, this game might be underpowered for you. For newbies, the one thing I really don't want to see is a turn 2 or 3 drop (and I've seen 4 of those in my first two Dom3 games). For that reason please be sure you're ready for a 6 month commitment on a large map game. You should have at least played the tutorial and/or a SP game through 20 turns, with a pretender similar to the one you're playing here.

I would love to see this game get started w/ a 5 - 15 turn blitz, but I know that will be difficult in a large player game. If we're having difficulty getting 16 players, we might considering starting w/ some AI positions set on "impossible"


Server:
TBA

Settings:
Hall of Fame: 15
Magic Site Frequency: 50-60?
Renaming: on
Graphs: off?
Others are standard

Hosting Schedule:
24hr QH, moving to 48hr QH later

Victory Conditions:
VPs or #Provinces?

Mods:
CB?
Worthy Heroes?

On Stales and Lost Causes:There is no hard and fast rule, but 3 successive stales are sufficient cause to be set to AI, unless you have communicated with the host (me). A complete lack of communication combined with numerous stales also justifies setting to AI.
I know from experience that it's depressing to playing a losing position, but your fellow players will appreciate it when you "give hell" to those taking you out. Still its clearly better to go AI then to stale indefinitely, but it would be appreciated if you would announce your intention to go AI on this thread, prior to doing so.

Sheap's Rules of Diplomacy (multiplayer tips 1 and 2) will be in effect. (You don't have to role play, although it is encouraged, but you do have to be civil.)

Players:
1. Abysia - Sandman
2. Agartha - Tyrant
3. Arcoscephale - Darrel
4. Atlantis - Meglobob
5. Hellheim - Amhazair
6. Lanka - Shovah32
7. Marverni - Teraswaerto
8. Mictlan - WSzaboPeter
9. Niefleheim - Xox
10. Pangaea - Dedas
11. R'lyeh - Evilhomer
12. Sauromatia - imororg
13. T'ien Ch'i - Terrel
14. Yomi - Izzyz


Discussion Points:
Game Concept: My idea behind this game is that it is a "high magic" game, and thus the increased magic freq & choice of EA. However, I suspect that the combination of increased magic site freq + CB + Worthy Heroes favor T'ien Ch'i, so we'll open all 3 decisions to debate and go with the consensus.

Graphs: I'd prefer graphs off, but I believe newbies benefit greatly by having this on, so we can turn graphs on if most players want that.

Mods: I'd like to play with CB & Worthy Heroes, but I have no experience w/ either, so we can discuss this. One of Sheap's games, recently completed (here), used both these mods, and it seemed to work out well.

Victory Conditions: I'm open to using either VPs (but definitely not cumulative VPs) or # of provinces as victory conditions. If we go with VPs, 40% seems to low to me, I'd be thinking 50% - 55%.

Links:
Location for downloadable Faerun map (you will need Faerun_large_v2, and Faerun_large.tga within that).
Conceptual Balance
Worthy Heroes

Feedback:
CB: Y-1 N-7
Worthy Heroes: Y-7 N-1
Graphs: Y-1 N-3
Attached Files
File Type: rar 493515-Faerun_large_edited.rar (15.0 KB, 181 views)
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