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  #21  
Old January 12th, 2007, 02:03 PM
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Potatoman Potatoman is offline
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Default Re: Elemental paths, crippling, ethereals...

Having a few low-level priests on hand can wipe out huge numbers of dispossessed spirits.

They're undead, and their lonely hit point means that if they even catch a whiff of banishment they burn up in a hurry. You can still bring the elephants along if you have the right counter-counters
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  #22  
Old January 12th, 2007, 02:15 PM
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Default Re: Elemental paths, crippling, ethereals...

You could also bring in a bunch of priests and have the elephants "hold and attack" rearmost. That way the priests have a chance to blow away lots of undead before your elephants charge to the rear.
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  #23  
Old January 12th, 2007, 07:59 PM

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Default Re: Stomping

Quote:
NTJedi said:
Quote:
PDF said:
Behemoths are a nice variant, they're rather "better" tramplers because they don't rout, but have very low MR and are banishable (undead).
They're pretty expensive for 10gems too since a pack of PaleRiders are the same price. A truly very powerful cheap summon are the Umbrals from Argatha... they're only 2 death gems, big&strong, 18MG resist and super nasty.
Yes Behemoths are (somewhat too much) expensive but much more survivable than Riders, that tend to be killed in doves by a couple Banishments ,or by any hit, fireball, Fire cloud, whatever...
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