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  #11  
Old January 5th, 2007, 11:38 AM

NickW NickW is offline
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Default Re: Windows Email Notifier?

Quote:
Velusion said:
Thanks Nick.... used your script and it seems to be working great!
Glad I could help out. I wrote that script because I simply cannot stand to play in a game without email notifications. I'm simply too scatterbrained and can't manage to remember to check every day for new turns without some sort of prompting. Necessity truly is the mother of invention.
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  #12  
Old January 5th, 2007, 12:20 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Windows Email Notifier?

If it happens to be really needed, I could do a perl script.

By using the correct modules, I could have the same script work bith with widows and Unix with almost no changes, and maybe an external file (XML ?) to setup the whole (list of email addresses + server settings.

Perl (and the needed modules) would be easier (and faster) to install that cygwin, but I wonder if there's really a need for such a script ? (as I'm under the impression that a lot of scripts like that have already been done)
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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