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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 28th, 2006, 05:38 PM

Turin Turin is offline
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Default Re: The Modder\'s Wishlist

This is probably obvious, but I�d really like to be able to change the cost of temples/labs and castles with mod commands.
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Old November 28th, 2006, 06:21 PM
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Endoperez Endoperez is offline
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Default Re: The Modder\'s Wishlist

Quote:
Turin said:
This is probably obvious, but I�d really like to be able to change the cost of temples/labs and castles with mod commands.
In order of importance:

Temples and labs: gold required

Castles gold requirement, time requirement, layout

Perhaps time requirement for temples/labs.
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Old November 28th, 2006, 10:36 PM
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Default Re: The Modder\'s Wishlist

I'd like to be able to change the names of, and mod in additional, magic paths (with new bless effects), sorcery schools, and gem-types (and graphics).
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Old November 29th, 2006, 06:44 AM
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Default Re: The Modder\'s Wishlist

Shift+I should work for spells, forts and magic sites. It should show at least their ID number. For spells, perhaps it could also show the variables we can mod now; this would allow for some trial&error changes in spells. E.g., comparing Bless and Anathema etc to find out how to limit spells to only affect sacred units.
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