I am proud to announce that the newest version of the Invasion! mod for Space Empires IV is complete and that I have begun development of Invasion! 2 for Space Empires V. This release is also the 3 year anniversary of the first version of the mod. Over three years of balancing and updates!
http://www.secenter.org/Invasion053.exe
Features:
* Cross-racial techs
* New ship sizes, all leading up to the massive 5 megaton World Ship
* Ship research split up into three types and featuring over 60 unique hulls
* New 'Advanced' versions of ship hulls, improved over the standard hulls
* Unique movement system, leading to medium tech ships being the fastest
* Uses Neo-Standard shipsets, including some Neo-Standard+ ships with compatible shipsets
* New events, such as Beer Festival, and When Pigs Fly
* Completely unique base called an Oupost, and the massive 17 megaton World Base
* Balanced space monsters, playable by human players instead of AI
* Monsters feature an "evolutionary research path", getting new technology in steps
* Monsters must attack fast to survive, loses out on tech advantage eventually
* Pirate races, not able to make colonies but have acess to special pirate technology
* New choices in race creation, such as new happiness types
* Point defense less effective at lower levels, thus making fighters and missiles more effective
* Unique Chemical Lasers, only able to fire once per combat but doing massive damage
* Other new and unique weapons like the Quantum Warp Missile, and more advanced racial tech weapons
* Leaky armor and shields, including Structural Supports making your ships hulls survive most punishment
* Uses Image Mod and Sound Mod for more variety than stock
* Compatible with the newest version of FQM Deluxe 2.10
Invasion! 2 will have all the features listed above and as many new and interesting ones SE5 will allow me to add.
Beta 0.53 Changelist
Fixed Monster Sensors
Fixed engine number on multiple carrier hulls
Upgraded Space Yard abilities on Outpost facility
Updated FAQ
Fixed 2 year old Monster Neural Core roman numeral bug
Fixed a large ammount of incorrect component roman numerals
Removed unneed ability from Accelerated Psychic Sensors
Made an adjustment to the RepairPriorities.txt
Fixeed alot of AI errors that make single-player alittle more possible and multiplayer easier.
Complete Features List(Thanks Ashton)