.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 13th, 2001, 09:17 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Intergrated Top Down Ground Combat

Here's a notion. As an expansion pack idear, develop and add Ground Combat. Use a top down combat formula simular to space combat.

If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.

If a planet has troops, then the troops would be represented by top down images based off of there portrait images just like in space combat.

Again, you would have a choice between Tatical or Stratigic with the same type of features.

Ground combat will take place in a grid the same size as a space battle grid, with a small city or dome icon representing the capital city of the planet just like a planet does in space combat.

Really, if you think about it, it can work. It would be slightly crude, but it would work.

If implimented, you will be able to fight in orbit, then send troops down, and fight on the ground. This would really improve game play and strengthen the importance of troop design. Hell, you could even use fighters if you wanted.

If the Top down view does not work for ya, then use something simular to starcraft or AOE's.

The point is, it is needed, and it would be welcome as well as greatly appreciated. Hell, I would buy an expansion pack if this feature was added to SEIV. (Truthly, I would buy and expansion pack even if it wasn't, just don't let Aaron or Richard know. )

------------------
New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet SS Tutorial
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #2  
Old November 13th, 2001, 08:29 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Intergrated Top Down Ground Combat

quote:
If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.
What about militia?

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old November 13th, 2001, 08:34 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Intergrated Top Down Ground Combat

Atrocities, like your idea and it would be neat for both Human and AI, only problem, other then in a few mods, the AI doesn't invade planets and rarely build large amounts of defending troops. AI builds some but not in large amts.

I would like to see AI use invasions like us humans do.... would add to game play.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #4  
Old November 13th, 2001, 09:09 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Intergrated Top Down Ground Combat

quote:
Originally posted by capnq:
Quote:
If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.
What about militia?

could use the population pic
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old November 15th, 2001, 12:44 AM
CNCRaymond's Avatar

CNCRaymond CNCRaymond is offline
Second Lieutenant
 
Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
Thanked 0 Times in 0 Posts
CNCRaymond is on a distinguished road
Default Re: Intergrated Top Down Ground Combat

Like Puke said, also, Militia are military. If a planet has militia, then a combat choice would occur. Tatical or Stratigic.

[This message has been edited by CNCRaymond (edited 14 November 2001).]
__________________
Developing the [i]Atrocities Star Trek Mod</i]
Reply With Quote
  #6  
Old November 15th, 2001, 02:42 AM

AJC AJC is offline
Second Lieutenant
 
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AJC is on a distinguished road
Default Re: Intergrated Top Down Ground Combat

Another great ground combat engine to look at for planetary invasions is SSI's star general - the planetary invasions in that game were better than the space combat - I think SG ground combat would work really well for SE.
__________________
--
AJC
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.