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October 19th, 2006, 01:38 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Dom 2 mods to Dom 3, how hard?
I still don't have Dom3 (bloody Tuxgames ), and I'm wondering how hard it is to make a Dom2 mod work in Dom3? I have one almost finished Dom2 nation mod (undead Marignon, kind of) I don't think I'll ever finish, but plan to rather move it over to Dom3 and continue with it there.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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October 19th, 2006, 01:39 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvink��, Finland
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Re: Dom 2 mods to Dom 3
Not that hard I'd wager. Rescost has been reworked I think. Now items get rescost and units have generaly a smaller one. I don't think it was this way in Dom 2.
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- Kristoffer O.
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October 19th, 2006, 06:13 PM
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Captain
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Join Date: Feb 2005
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Re: Dom 2 mods to Dom 3, how hard?
Its like making a new mod. There are a lot of things you need to redo.
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October 20th, 2006, 03:21 AM
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Major
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Join Date: Nov 2003
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Re: Dom 2 mods to Dom 3, how hard?
Thanks for the replies.
Can I use the same sprites for units?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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October 20th, 2006, 08:43 AM
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Corporal
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Join Date: Feb 2004
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Re: Dom 2 mods to Dom 3, how hard?
Yep same sprites seem to be working just fine.
As for the dm file, it depends on what you modded, a few fixes are needed (e.g resource costs), but you also have to implement a few new sections (e.g. now you have to specify the type of forts)
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October 20th, 2006, 01:26 PM
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Captain
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Join Date: Feb 2005
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Re: Dom 2 mods to Dom 3, how hard?
I have made so many mistakes in my old mods it feels like I'm doing new mods instead of fixing the old ones.
There are a few new commands for the nation section, some of the old monster and weapon numbers has been changed, armor names has been changed.
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