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October 14th, 2006, 09:52 PM
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Corporal
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Join Date: Mar 2006
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Maxium ship slots for SEV mods
When I was playing the SEV demo and designing a ship I got to thinking that the new slot system could wind up being a real pain for mods that like to use tons of small components. So I decided to see just how many slots could be put on a ship and came up with 165 per deck.
Attatched is a small text file that a modder can use to paste into an empire's inventory layout file. The slots are done in rings, 48 armor, 96 outer, and 21 inner.
Hopefully this will help a modder to simulate SEIV's purely weight-based ship design system or at least save some time.
Back to lurking!
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October 15th, 2006, 06:13 AM
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Corporal
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Join Date: Nov 2001
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Re: Maxium ship slots for SEV mods
This can be useful, thanks for your time.
Actually I decided to change the grid as well for the in-progress mod after understanding that Outer Hull was damage directional, as follow:
Armor : Only armor package that surround the whole ship, for example skin, solar wings, full armor.
Outer Hull : Every physical component, including some local armor (thank to the directional)
Inner Hull : Non physical component (like a new system of flags, programs, DNA manipulation, ...) which have no or very little structure.
In that case I wold prefer to have a full Outer Hull shape with on the extreme left side a column (outside the ship pic) or armor and on the extreme right (outside the ship pic also) a column for Inner Hull.
Would you be up to the challenge ? (the challenge being understand my fuzzy explanation)
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October 15th, 2006, 11:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Maxium ship slots for SEV mods
Ah, not much challenge with the right tools!
http://imagemodserver.mine.nu/other/...SlotModder.zip
Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
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Things you want:
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October 15th, 2006, 03:14 PM
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Corporal
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Join Date: Nov 2001
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Re: Maxium ship slots for SEV mods
Quote:
Suicide Junkie said:
Ah, not much challenge with the right tools!
http://imagemodserver.mine.nu/other/...SlotModder.zip
Click and drag the slots wherever you want them.
Note: Copy/Paste applies to the slot information & location data, not the slots themselves. New slots are created with the latest copy data.
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Thanks SJ ! This will be very useful !
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October 16th, 2006, 01:01 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Maxium ship slots for SEV mods
So is 165 the hardcoded limit on number of slots? Oh that is per deck, so 165*3=495 total available slots...probably on a Dreadnought, or a Starbase...
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October 16th, 2006, 01:41 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Maxium ship slots for SEV mods
Its not so much hardcode, as the most you can tile on the screen without overlapping any.
If you want to allow overlap while still retaining enough room to be able to use the slots, you can increase that by a factor of almost 4x.
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October 16th, 2006, 12:43 PM
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Brigadier General
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Re: Maxium ship slots for SEV mods
I'd think it would be a UI improvement in minimizing mouse clicks if this were used as a new agreed-upon standard so as to minimize the need to use middle and lower decks. Those that like to use middle and lower decks would not be inconvenienced any more than they are now. But for me personally, I like to see all the components on one screen.
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Slick.
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October 16th, 2006, 02:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Maxium ship slots for SEV mods
According to the posted patch history, there will be a way to specify a slot layout override file to override the slot layouts in ship hulls. The default setup for this can be made a screen full of slots, so you can get that easily now (well, after the patch is out).
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October 19th, 2006, 10:05 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Maxium ship slots for SEV mods
Does the slot name matter, or only the slot type? If I make a slot named "Engines" of type "Outer Hull", could I then restrict engine components to only be placeable in "Engine" slots?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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