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  #1  
Old October 15th, 2006, 11:52 PM
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Default Problem setting mulitple #armor on new units?

I am having a problem setting more than one piece of armor on a unit. I was wondering if someone could take a look at this sample code and tell me what I am doing wrong:


From my Haida Gwaii mod...

Sgaana Warrior
#newmonster 2602
#name "Sgaana Warrior"
#spr1 "./haida/sgaanaatlatl1.tga"
#spr2 "./haida/sgaanaatlatl2.tga"

#descr "The Sgaana are of the tribe of the Killer Whale. Sgaana Warriors make up the bulk of the Haida forces. They fight with clubs, shields, and atlatl spears. Sgaana warriors are usually clad in leather armor with crudely crafted helms for protection."

#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 3
#att 10
#def 9
#prec 10
#mr 10
#mor 11
#gcost 15
#rcost 15

#nametype 123
#itemslots 13574

#weapon 1
#weapon 750
#armor "Full Leather Armor"
#armor "Helmet"
#armor "Round Shield"

#end
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  #2  
Old October 16th, 2006, 12:31 AM
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Default Re: Problem setting mulitple #armor on new units?

There are no such items in the game.
"Helmet" should be "Half Helmet";
"Round Shield" should be "Shield".
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Old October 16th, 2006, 01:08 AM
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Default Re: Problem setting mulitple #armor on new units?

I was using the "common armor" listing in the mod.pdf. I took your advice and changed the names, and presto, worked like a charm. Thanks for helping me sort that out (And the very quick response). All that is left is balance issues and getting the age commands working properly =)
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Old October 16th, 2006, 04:43 AM
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Default Re: Problem setting mulitple #armor on new units?

Quote:
Foodstamp said:
Sgaana Warrior
#newmonster 2602
#name "Sgaana Warrior"

#gcost 15
#rcost 15

6 MONSTER MODDING, BASIC

6.21 #rcost <resources>
The cost in resources. The resource cost of weapons and
armors will be added to this. Most human troops have a
rcost of one.


Or does this not work as intended?
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Old October 16th, 2006, 06:00 AM
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Default Re: Problem setting mulitple #armor on new units?

Quote:
Arralen said:
Quote:
Foodstamp said:
Sgaana Warrior
#newmonster 2602
#name "Sgaana Warrior"

#gcost 15
#rcost 15

6 MONSTER MODDING, BASIC

6.21 #rcost <resources>
The cost in resources. The resource cost of weapons and
armors will be added to this. Most human troops have a
rcost of one.


Or does this not work as intended?
It does work as intended. The additional cost is for thematic reasons (I know that sounds weird). I am playtesting the mod right now and expect to lower the extra resources on all units and shift some other stuff around.
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