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October 7th, 2006, 07:40 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
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Re: Very beta, very broken scenario build. Help m
JaydedOne
Where's the rgb map ?
as for question 4/ you can (should) use the unit unique id !
The mage Starspawn is id 332, the priest one is 333.
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October 7th, 2006, 07:42 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Very beta, very broken scenario build. Help m
I can't upload it as Shrapnel only takes certain formats as attachments. I'll be happy to private e-mail it if you want to take a look yourself.
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October 7th, 2006, 09:56 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Very beta, very broken scenario build. Help m
Zip the file and they will accept it, unless it exceeds size limits.
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October 7th, 2006, 11:10 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Very beta, very broken scenario build. Help m
Just reinstalled dom3 and created a new .map file from scratch, just to test out #computerplayer, #seaplayers, #landplayers.
No dice. I don't understand why the game doesn't seem to recognize what it needs to run scenarios...
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October 18th, 2006, 12:56 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
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Re: Very beta, very broken scenario build. Help m
Bump. I recall other people having problems with some of these commands. Is there any word as to whether these have been comfirmed to be buggy or if there's any patch support coming for them?
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October 19th, 2006, 03:43 PM
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Corporal
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Join Date: Oct 2003
Posts: 106
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Re: Very beta, very broken scenario build. Help m
I can promise you the #owner command is at least buggy, I tried everything under the sea to get it work and never had any luck.
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