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  #1  
Old October 3rd, 2006, 01:50 PM
Esben Mose Hansen's Avatar

Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Starting a new game...

Hey! Copying in .2h (god) files did the trick! Very nice I still have to kill the manually, but no problem there. Thank you!
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Old October 3rd, 2006, 02:03 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Starting a new game...

My startup script creates a kill script in the same directory as the game.

PID=`ps a | grep $GAME | grep dom3 | cut -d" " -f2`
echo "kill "$PID >$DIR/kill.sh

That way to kill MyGame all I have to do is
savedgames/MyGame/kill.sh

You could add that to the post.sh but that doesnt seem to work on killing a game right after startup.

If you run the game with a -d to a log then you could watch for thing that says its watching for uploads and then run the kill command.
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Old October 3rd, 2006, 02:30 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Starting a new game...

Killing it is not a problem, I'll just watch out for something suitable on stdout and kill it when I get it.

And yes, I am working on a pbm server. Whether it will be finished before or after I get the game remains to be seen
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Old January 14th, 2007, 02:39 PM
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Default Re: Starting a new game...

Esben - have you made any progress on a play-by-email-server? I was considering doing the same, perhaps with a web frontend (which I guess would make it a play-by-web server).
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