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  #11  
Old September 21st, 2006, 01:06 AM
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TurinTurambar TurinTurambar is offline
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Default Re: Not sure I\'m into SEV demo

Check that, I am.
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  #12  
Old September 21st, 2006, 02:27 AM

MasterChiToes MasterChiToes is offline
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Default Re: Not sure I\'m into SEV demo

The demo is definitely growing on me... but the bugs and UI are probably going to keep me just watching the patch info for a while. However, when I get my hands of the Spore creature editor, I'll definitely want to start making my own SEV races... so that means not much more than a 6 month wait and see. Hmmm... I wonder if the UFO models from Spore will be able to be converted to SEV ship formats.
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  #13  
Old September 21st, 2006, 04:05 AM
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Default Re: Not sure I\'m into SEV demo

I've been playing the SEV demo for a few days now and I'm liking it more and more as I get used to the interface. If you had asked me two days ago, I would have said I'm not going to buy SEV unless they do a lot of changes to make it more friendly to use. But now after playing it for several hours, it's becoming easier to navigate around and I will definitely buy the full version when it comes out next month. Sure, there's little bugs and annoyances but I can live with those; hopefully they will be fixed eventually in patches like what Aaron did with SEIV.
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  #14  
Old September 21st, 2006, 12:55 PM
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Default Re: Not sure I\'m into SEV demo

Im finding it playable now that Ive gotten the answer to about a dozen questions. I think that Strat 1st should definetly do a rewrite of the readme file in the demo as soon as possible with some of the FAQ's we are seeing here
Just IMHO

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  #15  
Old September 25th, 2006, 04:55 PM

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Default Re: Not sure I\'m into SEV demo

Se5 definitely has a learning curve to the basic UI, which is something of a shame.

The track record wasn't good there though. Else we wouldn't have a 100-page "newbie FAQ" for SE4.
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  #16  
Old September 26th, 2006, 12:20 AM
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Default Re: Not sure I\'m into SEV demo

I'm also liking it better than the first few days. But the never ending processing of turns its a hassle- even with autosave each turn on.

The other problem is the UI. If we could minimize the lower half and let's say call up the map or the button panel when needed would be a nice option.
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