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September 20th, 2006, 01:29 PM
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National Security Advisor
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Join Date: Dec 1999
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SEV question - new design tech levels?
Sorry if this has been answered elsewhere, but if anyone knows, I'd be curious:
* Is there any way to create a new ship design with anything but the latest tech levels? I don't see an option to do that (except by copying an earlier design and only using components from a design when the tech level was lower).
PvK
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September 20th, 2006, 01:32 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV question - new design tech levels?
No, there is no direct way to add older versions of components at this time. I'm not sure exactly how I feel about it though myself if I'm ok with it or not.
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September 20th, 2006, 02:02 PM
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General
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Re: SEV question - new design tech levels?
I think it's a foolish limitation. There's many times I like to use lower tech levels, for example, shields. In SEIV, when I'm researching phased shields, but only have the first 2 or 3 levels, I still put Shields 5 on my ships rather than Phased Shields 2. Sometimes it's a necessary thing.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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September 20th, 2006, 02:09 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SEV question - new design tech levels?
Those items are separate already. Phased-Shields are not in the same "family" as regular Shields.
And Engines have also been separated, which IMO is the most usual use of older components, so that's why I probably don't care all that much.
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September 20th, 2006, 02:29 PM
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Sergeant
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Join Date: Mar 2006
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Re: SEV question - new design tech levels?
Speaking of the engines, is this intended or a bug? In SEIV you had to use all quantum engines in order to get the movement bonus, but in SEV you can use (almost) all ion, and stick on one quantum and still get the bonus..
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September 20th, 2006, 02:35 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SEV question - new design tech levels?
I'd call that a bug.
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September 20th, 2006, 05:02 PM
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Shrapnel Fanatic
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Re: SEV question - new design tech levels?
Since construction points spill over to the next project now, there is much less purpose for using older components for build cost optimization.
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September 20th, 2006, 05:15 PM
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Sergeant
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Re: SEV question - new design tech levels?
On ships after the 1st..that 1st ship however will (potentially) take longer to complete.
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September 20th, 2006, 05:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEV question - new design tech levels?
Only if you start from an empty queue. Whatever points are remaining after the previous item will spill over to that first ship.
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September 20th, 2006, 05:40 PM
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Sergeant
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Join Date: Mar 2006
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Re: SEV question - new design tech levels?
True..but then again, my queues spend more time empty than full, so it's a valid problem for me..
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