Re: Q: Does anyone use \'Silo\' Batteries when build
In the case of leaky shields, small damage amounts tend to do absolutely nothing.
Consider the case of the first battle in CBmod; I warped a shielded (~40 points) carrier through a warppoint into a fleet of about 10 frigates with 40mm lasers.
They managed to damage one single crew quarters (5 hp) in the whole battle (hitting for 300-500 damage overall), while my interceptor fighters picked at their unshielded hulls.
Aside from that, you will on average break more stuff first using the large mounts, thanks to the fact that they do more damage.
You would have to have a chance to hit low enough that the heavy mounted guns are unlikely to score a hit but high enough that more shots from the smaller guns will likely score a single hit.
And, you would have to be almost guaranteed that the first small hit will deal a critical hit to the enemy.
This only happens if they have very few hitpoints compared to the weapon damage (IE the heavy guns are overkill), or if the mod gives some critical components the armor ability (hit first) just to be mean.
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