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Old April 26th, 2006, 10:03 PM
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Default Missing Demeanor?

My friends and I started a game and I used an Empire file from a previous game we played. The demeanor for my race is Impulsive. The mod we are playing now doesn't have that demeanor listed.


What demeanor is my race using?

Is there a way to get my empire to use the Impulsive Demeanor after the game has already started?
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Old April 26th, 2006, 11:06 PM
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Default Re: Missing Demeanor?

Demeanors do not have any functional purpose, so it doesn't really matter.
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Old April 26th, 2006, 11:11 PM
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Default Re: Missing Demeanor?

How does the Hapiness.txt file interact with the game?
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Old April 26th, 2006, 11:34 PM
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Default Re: Missing Demeanor?

Happiness.txt defines the different happiness types and how your population responds to a variety of events.
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Old April 26th, 2006, 11:45 PM
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Default Re: Missing Demeanor?

But there are three sets of responses.

Peaceful, Bloodthirsty and Neutral

How is that decided?
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Old April 26th, 2006, 11:46 PM
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Default Re: Missing Demeanor?

Doh found it, happiness type

It appears that you can only know what happiness type you choose is by opening the empire file again. Can't see during a game. Right?
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Old April 26th, 2006, 11:55 PM
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Default Re: Missing Demeanor?

correct. Peaceful is considered the best, while nuetral is only recommended if you want a real challenge as then nothing will make your people happy. I am in one game where I chose bloodthirsty, but got into trouble making treaties with people. It can be solved by placing lots of troops on each planet.
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Old April 27th, 2006, 07:42 AM
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Default Re: Missing Demeanor?

The treaty hits only occur once though right?

I'm playing a Team game, AI vs Players. Treaties aren't going to change really at all.
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Old April 27th, 2006, 08:22 AM
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Default Re: Missing Demeanor?

To be honest I don't know if accepting a treaty while bloodthirsty makes them progressively unhappier or if it is a one shot thing. When I realised the problem I looked at the data files and the way it looks like it works makes me think it might be a one off thing as it adds unhappiness for doing it straight away, but I'm not sure. My solution was, as I said, to start building troops on all my planets and refuse new treaties.

Edit: that said, I work on the assumption that having lots of troops will be increasing the happiness away from angry or unhappy, so in that way I hope it is continual. I really don't know.
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Old April 27th, 2006, 09:07 AM
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Default Re: Missing Demeanor?

All effects in the happiness file are one-shot, except the last few lines where it should be per turn (natural decrease and penalty for other races). Colonising a lot of stuff on the same turn will give you a high happiness increase, while multiple glassed planets on the same turn will destroy your happiness.

The happiness penalty for treaties is also one-shot, which can lead to some peculiar game mechanics. If you are peaceful, you can be *very* happy indeed by signing trade treaties followed by trade & research followed by military alliance followed by partnership or back to trade & research, followed by yet another beneficial treaty... It might even work if you sign the same treaty over and over, though I haven't checked that. Don't ask.

Bloodthirsty is decent at least, since riot runs have a lower impact against them. They won't go up to Jubilant on their own, though, unlike Peaceful races (where colonies and treaties are normally all it takes). Sign all your treaties on the same turn, if possible, if you want to minimise the happiness hit. The whole system doesn't make much sense at all.

While speaking about happiness, keep in mind that the Happiness characteristic is utterly worthless in the stock game. The positive effect is negated by the natural decrease, and the negative effect is negated by the same thing ("natural decrease" really is "natural move towards neutral"). If memory serves, your happiness will slowly go down on its own from -55% to happiness or so, and the decrease isn't particularly harsh even then.
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